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- /**
- * vim: set ts=4 :
- * =============================================================================
- * TF2 Econ Dynamic Extension
- * Copyright (C) 2023 nosoop. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
- #ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
- #define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
- #include <smsdk_ext.h>
- class DynSchema : public SDKExtension
- {
- public:
- /**
- * @brief This is called after the initial loading sequence has been processed.
- *
- * @param error Error message buffer.
- * @param maxlength Size of error message buffer.
- * @param late Whether or not the module was loaded after map load.
- * @return True to succeed loading, false to fail.
- */
- virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
-
- /**
- * @brief This is called right before the extension is unloaded.
- */
- virtual void SDK_OnUnload();
- /**
- * @brief This is called once all known extensions have been loaded.
- * Note: It is is a good idea to add natives here, if any are provided.
- */
- //virtual void SDK_OnAllLoaded();
- /**
- * @brief Called when the pause state is changed.
- */
- //virtual void SDK_OnPauseChange(bool paused);
- /**
- * @brief this is called when Core wants to know if your extension is working.
- *
- * @param error Error message buffer.
- * @param maxlength Size of error message buffer.
- * @return True if working, false otherwise.
- */
- //virtual bool QueryRunning(char *error, size_t maxlength);
- public:
- #if defined SMEXT_CONF_METAMOD
- /**
- * @brief Called when Metamod is attached, before the extension version is called.
- *
- * @param error Error buffer.
- * @param maxlength Maximum size of error buffer.
- * @param late Whether or not Metamod considers this a late load.
- * @return True to succeed, false to fail.
- */
- //virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
- /**
- * @brief Called when Metamod is detaching, after the extension version is called.
- * NOTE: By default this is blocked unless sent from SourceMod.
- *
- * @param error Error buffer.
- * @param maxlength Maximum size of error buffer.
- * @return True to succeed, false to fail.
- */
- //virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength);
- /**
- * @brief Called when Metamod's pause state is changing.
- * NOTE: By default this is blocked unless sent from SourceMod.
- *
- * @param paused Pause state being set.
- * @param error Error buffer.
- * @param maxlength Maximum size of error buffer.
- * @return True to succeed, false to fail.
- */
- //virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
- #endif
- private:
- bool Hook_LevelInitPost(const char *pMapName, char const *pMapEntities,
- char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
- };
- #endif //_INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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