/** * vim: set ts=4 : * ============================================================================= * TF2 Econ Dynamic Extension * Copyright (C) 2023 nosoop. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_ #define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_ #include class DynSchema : public SDKExtension { public: /** * @brief This is called after the initial loading sequence has been processed. * * @param error Error message buffer. * @param maxlength Size of error message buffer. * @param late Whether or not the module was loaded after map load. * @return True to succeed loading, false to fail. */ virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late); /** * @brief This is called right before the extension is unloaded. */ virtual void SDK_OnUnload(); /** * @brief This is called once all known extensions have been loaded. * Note: It is is a good idea to add natives here, if any are provided. */ //virtual void SDK_OnAllLoaded(); /** * @brief Called when the pause state is changed. */ //virtual void SDK_OnPauseChange(bool paused); /** * @brief this is called when Core wants to know if your extension is working. * * @param error Error message buffer. * @param maxlength Size of error message buffer. * @return True if working, false otherwise. */ //virtual bool QueryRunning(char *error, size_t maxlength); public: #if defined SMEXT_CONF_METAMOD /** * @brief Called when Metamod is attached, before the extension version is called. * * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @param late Whether or not Metamod considers this a late load. * @return True to succeed, false to fail. */ //virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late); /** * @brief Called when Metamod is detaching, after the extension version is called. * NOTE: By default this is blocked unless sent from SourceMod. * * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @return True to succeed, false to fail. */ //virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength); /** * @brief Called when Metamod's pause state is changing. * NOTE: By default this is blocked unless sent from SourceMod. * * @param paused Pause state being set. * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @return True to succeed, false to fail. */ //virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength); #endif private: bool Hook_LevelInitPost(const char *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background); }; #endif //_INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_