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@@ -7,7 +7,6 @@
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#include <sourcemod>
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#include <sourcemod>
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#include <tf2_stocks>
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#include <tf2_stocks>
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-#include <tf2idb>
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#pragma newdecls required
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#pragma newdecls required
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@@ -15,8 +14,9 @@
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#include <sdktools>
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#include <sdktools>
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#include <stocksoup/tf/econ>
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#include <stocksoup/tf/econ>
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+#include <tf_econ_data>
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-#define PLUGIN_VERSION "1.0.1"
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+#define PLUGIN_VERSION "1.1.0"
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public Plugin myinfo = {
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public Plugin myinfo = {
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name = "[CSRD] Bot Taunt Randomizer",
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name = "[CSRD] Bot Taunt Randomizer",
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author = "nosoop",
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author = "nosoop",
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@@ -27,8 +27,6 @@ public Plugin myinfo = {
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Handle g_SDKFindPartnerTauntInitiator;
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Handle g_SDKFindPartnerTauntInitiator;
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-ArrayList g_TauntEntries[TFClassType];
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-
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public void OnPluginStart() {
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public void OnPluginStart() {
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Handle hGameConf = LoadGameConfigFile("csrd.bot_taunt_randomizer");
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Handle hGameConf = LoadGameConfigFile("csrd.bot_taunt_randomizer");
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if (!hGameConf) {
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if (!hGameConf) {
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@@ -50,33 +48,6 @@ public void OnPluginStart() {
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DHookEnableDetour(dt_HandleTauntCommand, false, OnHandleTauntCommand);
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DHookEnableDetour(dt_HandleTauntCommand, false, OnHandleTauntCommand);
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delete hGameConf;
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delete hGameConf;
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-
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- for (TFClassType i = TFClass_Unknown; i < TFClassType; i++) {
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- g_TauntEntries[i] = new ArrayList();
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- }
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-}
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-
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-/**
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- * Build lists of taunts sorted by class via TF2IDB.
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- */
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-public void OnAllPluginsLoaded() {
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- ArrayList args = new ArrayList();
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- DBResultSet results = view_as<DBResultSet>(TF2IDB_CustomQuery(
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- "SELECT id, class FROM tf2idb_class WHERE slot = 'taunt'", args, 4));
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-
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- if (!results) {
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- return;
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- }
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-
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- while (results.FetchRow()) {
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- char className[16];
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-
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- int id = results.FetchInt(0);
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- results.FetchString(1, className, sizeof(className));
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-
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- g_TauntEntries[TF2_GetClass(className)].Push(id);
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- }
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- delete results;
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}
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}
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/**
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/**
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@@ -163,19 +134,19 @@ int TF2_FindPartnerTauntInitiator(int client) {
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* Returns a random class-specific or all-class taunt index.
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* Returns a random class-specific or all-class taunt index.
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*/
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*/
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int TF2_GetRandomTauntForClass(TFClassType playerClass) {
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int TF2_GetRandomTauntForClass(TFClassType playerClass) {
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- int nTauntsAllClass = g_TauntEntries[0].Length;
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- int nTauntsPlayerClass = g_TauntEntries[playerClass].Length;
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+ int returnValue = DEFINDEX_UNDEFINED;
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- if (nTauntsAllClass + nTauntsPlayerClass == 0) {
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- return DEFINDEX_UNDEFINED;
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+ ArrayList tauntList = TF2Econ_GetItemList(FilterClassTaunts, playerClass);
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+ if (tauntList.Length) {
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+ returnValue = tauntList.Get(GetRandomInt(0, tauntList.Length - 1));
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}
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}
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+ delete tauntList;
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- int index = GetRandomInt(0, nTauntsAllClass + nTauntsPlayerClass - 1);
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-
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- if (index < nTauntsAllClass) {
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- return g_TauntEntries[0].Get(index);
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- }
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- return g_TauntEntries[playerClass].Get(index - nTauntsAllClass);
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+ return returnValue;
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+}
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+
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+public bool FilterClassTaunts(int defindex, TFClassType playerClass) {
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+ return TF2Econ_GetItemSlot(defindex, playerClass) == 11;
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}
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}
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/**
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/**
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