123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406 |
- # vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
- import os, sys
- # Simple extensions do not need to modify this file.
- class SDK(object):
- def __init__(self, sdk, ext, aDef, name, platform, dir):
- self.folder = 'hl2sdk-' + dir
- self.envvar = sdk
- self.ext = ext
- self.code = aDef
- self.define = name
- self.platform = platform
- self.name = dir
- self.path = None
- WinOnly = ['windows']
- WinLinux = ['windows', 'linux']
- WinLinuxMac = ['windows', 'linux', 'mac']
- PossibleSDKs = {
- 'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
- }
- def ResolveEnvPath(env, folder):
- if env in os.environ:
- path = os.environ[env]
- if os.path.isdir(path):
- return path
- return None
- head = os.getcwd()
- oldhead = None
- while head != None and head != oldhead:
- path = os.path.join(head, folder)
- if os.path.isdir(path):
- return path
- oldhead = head
- head, tail = os.path.split(head)
- return None
- def Normalize(path):
- return os.path.abspath(os.path.normpath(path))
- class ExtensionConfig(object):
- def __init__(self):
- self.sdks = {}
- self.binaries = []
- self.extensions = []
- self.generated_headers = None
- self.mms_root = None
- self.sm_root = None
- @property
- def tag(self):
- if builder.options.debug == '1':
- return 'Debug'
- return 'Release'
- def detectSDKs(self):
- sdk_list = builder.options.sdks.split(',')
- use_all = sdk_list[0] == 'all'
- use_present = sdk_list[0] == 'present'
- for sdk_name in PossibleSDKs:
- sdk = PossibleSDKs[sdk_name]
- if builder.target_platform in sdk.platform:
- if builder.options.hl2sdk_root:
- sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
- else:
- sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
- if sdk_path is None or not os.path.isdir(sdk_path):
- if use_all or sdk_name in sdk_list:
- raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
- continue
- if use_all or use_present or sdk_name in sdk_list:
- sdk.path = Normalize(sdk_path)
- self.sdks[sdk_name] = sdk
- if len(self.sdks) < 1:
- raise Exception('At least one SDK must be available.')
- if builder.options.sm_path:
- self.sm_root = builder.options.sm_path
- else:
- self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8')
- if not self.sm_root:
- self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod')
- if not self.sm_root:
- self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central')
- if not self.sm_root or not os.path.isdir(self.sm_root):
- raise Exception('Could not find a source copy of SourceMod')
- self.sm_root = Normalize(self.sm_root)
- if builder.options.mms_path:
- self.mms_root = builder.options.mms_path
- else:
- self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
- if not self.mms_root:
- self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source')
- if not self.mms_root:
- self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
- if not self.mms_root or not os.path.isdir(self.mms_root):
- raise Exception('Could not find a source copy of Metamod:Source')
- self.mms_root = Normalize(self.mms_root)
- def configure(self):
- cxx = builder.DetectCompilers()
- if cxx.like('gcc'):
- cxx.defines += [
- 'stricmp=strcasecmp',
- '_stricmp=strcasecmp',
- '_snprintf=snprintf',
- '_vsnprintf=vsnprintf',
- 'HAVE_STDINT_H',
- 'GNUC',
- ]
- cxx.cflags += [
- '-pipe',
- '-fno-strict-aliasing',
- '-Wall',
- # '-Werror',
- '-Wno-unused',
- '-Wno-switch',
- '-Wno-array-bounds',
- '-msse',
- '-m32',
- ]
- cxx.cxxflags += [
- '-std=c++11',
- ]
- have_gcc = cxx.vendor == 'gcc'
- have_clang = cxx.vendor == 'clang'
- if have_clang or (have_gcc and cxx.version >= '4'):
- cxx.cflags += ['-fvisibility=hidden']
- cxx.cxxflags += ['-fvisibility-inlines-hidden']
- if have_clang or (have_gcc and cxx.version >= '4.6'):
- cxx.cflags += ['-Wno-narrowing']
- if (have_gcc and cxx.version >= '4.7') or (have_clang and cxx.version >= '3'):
- cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
- if have_gcc and cxx.version >= '4.8':
- cxx.cflags += ['-Wno-unused-result']
- if have_clang:
- cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
- if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
- cxx.cxxflags += ['-Wno-deprecated-register']
- else:
- cxx.cxxflags += ['-Wno-deprecated']
- cxx.cflags += ['-Wno-sometimes-uninitialized']
- cxx.linkflags += ['-m32']
- cxx.cxxflags += [
- '-fno-exceptions',
- '-fno-threadsafe-statics',
- '-Wno-non-virtual-dtor',
- '-Wno-overloaded-virtual',
- ]
- if have_gcc:
- cxx.cflags += ['-mfpmath=sse']
- elif cxx.vendor == 'msvc':
- if builder.options.debug == '1':
- cxx.cflags += ['/MTd']
- cxx.linkflags += ['/NODEFAULTLIB:libcmt']
- else:
- cxx.cflags += ['/MT']
- cxx.defines += [
- '_CRT_SECURE_NO_DEPRECATE',
- '_CRT_SECURE_NO_WARNINGS',
- '_CRT_NONSTDC_NO_DEPRECATE',
- '_ITERATOR_DEBUG_LEVEL=0',
- ]
- cxx.cflags += [
- '/W3',
- ]
- cxx.cxxflags += [
- '/EHsc',
- '/GR-',
- '/TP',
- ]
- cxx.linkflags += [
- '/MACHINE:X86',
- 'kernel32.lib',
- 'user32.lib',
- 'gdi32.lib',
- 'winspool.lib',
- 'comdlg32.lib',
- 'advapi32.lib',
- 'shell32.lib',
- 'ole32.lib',
- 'oleaut32.lib',
- 'uuid.lib',
- 'odbc32.lib',
- 'odbccp32.lib',
- ]
- # Optimization
- if builder.options.opt == '1':
- cxx.defines += ['NDEBUG']
- if cxx.like('gcc'):
- cxx.cflags += ['-O3']
- elif cxx.like('msvc'):
- cxx.cflags += ['/Ox', '/Zo']
- cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
- # Debugging
- if builder.options.debug == '1':
- cxx.defines += ['DEBUG', '_DEBUG']
- if cxx.like('msvc'):
- cxx.cflags += ['/Od', '/RTC1']
- # This needs to be after our optimization flags which could otherwise disable it.
- if cxx.vendor == 'msvc':
- # Don't omit the frame pointer.
- cxx.cflags += ['/Oy-']
- # Platform-specifics
- if builder.target_platform == 'linux':
- cxx.defines += ['_LINUX', 'POSIX']
- cxx.linkflags += ['-lm']
- if cxx.vendor == 'gcc':
- cxx.linkflags += ['-static-libgcc']
- elif cxx.vendor == 'clang':
- cxx.linkflags += ['-lgcc_eh']
- elif builder.target_platform == 'mac':
- cxx.defines += ['OSX', '_OSX', 'POSIX']
- cxx.cflags += ['-mmacosx-version-min=10.5']
- cxx.linkflags += [
- '-mmacosx-version-min=10.5',
- '-arch', 'i386',
- '-lstdc++',
- '-stdlib=libstdc++',
- ]
- cxx.cxxflags += ['-stdlib=libstdc++']
- elif builder.target_platform == 'windows':
- cxx.defines += ['WIN32', '_WINDOWS']
- # Finish up.
- cxx.includes += [
- os.path.join(self.sm_root, 'public'),
- ]
-
- def ConfigureForHL2(self, binary, sdk):
- compiler = binary.compiler
- if sdk.name == 'episode1':
- mms_path = os.path.join(self.mms_root, 'core-legacy')
- else:
- mms_path = os.path.join(self.mms_root, 'core')
- compiler.cxxincludes += [
- os.path.join(mms_path),
- os.path.join(mms_path, 'sourcehook'),
- ]
- defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
- compiler.defines += defines
- paths = [
- ['public'],
- ['public', 'engine'],
- ['public', 'mathlib'],
- ['public', 'vstdlib'],
- ['public', 'tier0'],
- ['public', 'tier1']
- ]
- if sdk.name == 'episode1' or sdk.name == 'darkm':
- paths.append(['public', 'dlls'])
- paths.append(['game_shared'])
- else:
- paths.append(['public', 'game', 'server'])
- paths.append(['public', 'toolframework'])
- paths.append(['game', 'shared'])
- paths.append(['common'])
- compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
- if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
- # The 2013 SDK already has these in public/tier0/basetypes.h
- compiler.defines.remove('stricmp=strcasecmp')
- compiler.defines.remove('_stricmp=strcasecmp')
- compiler.defines.remove('_snprintf=snprintf')
- compiler.defines.remove('_vsnprintf=vsnprintf')
- if compiler.like('msvc'):
- compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
- else:
- compiler.defines += ['COMPILER_GCC']
- # For everything after Swarm, this needs to be defined for entity networking
- # to work properly with sendprop value changes.
- if sdk.name in ['blade', 'insurgency', 'csgo', 'dota']:
- compiler.defines += ['NETWORK_VARS_ENABLED']
- if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota']:
- if builder.target_platform in ['linux', 'mac']:
- compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
- if sdk.name == 'csgo' and builder.target_platform == 'linux':
- compiler.linkflags += ['-lstdc++']
- for path in paths:
- compiler.cxxincludes += [os.path.join(sdk.path, *path)]
- if builder.target_platform == 'linux':
- if sdk.name == 'episode1':
- lib_folder = os.path.join(sdk.path, 'linux_sdk')
- elif sdk.name in ['sdk2013', 'bms']:
- lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
- else:
- lib_folder = os.path.join(sdk.path, 'lib', 'linux')
- elif builder.target_platform == 'mac':
- if sdk.name in ['sdk2013', 'bms']:
- lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
- else:
- lib_folder = os.path.join(sdk.path, 'lib', 'mac')
- if builder.target_platform in ['linux', 'mac']:
- if sdk.name in ['sdk2013', 'bms']:
- compiler.postlink += [
- compiler.Dep(os.path.join(lib_folder, 'tier1.a')),
- compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))
- ]
- else:
- compiler.postlink += [
- compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')),
- compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a'))
- ]
- if sdk.name in ['blade', 'insurgency', 'csgo', 'dota']:
- compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
- dynamic_libs = []
- if builder.target_platform == 'linux':
- if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2']:
- dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
- elif sdk.name in ['l4d', 'blade', 'insurgency', 'csgo', 'dota']:
- dynamic_libs = ['libtier0.so', 'libvstdlib.so']
- else:
- dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
- elif builder.target_platform == 'mac':
- compiler.linkflags.append('-liconv')
- dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
- elif builder.target_platform == 'windows':
- libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
- if sdk.name in ['swarm', 'blade', 'insurgency', 'csgo', 'dota']:
- libs.append('interfaces')
- for lib in libs:
- lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
- compiler.linkflags.append(compiler.Dep(lib_path))
- for library in dynamic_libs:
- source_path = os.path.join(lib_folder, library)
- output_path = os.path.join(binary.localFolder, library)
- def make_linker(source_path, output_path):
- def link(context, binary):
- cmd_node, (output,) = context.AddSymlink(source_path, output_path)
- return output
- return link
- linker = make_linker(source_path, output_path)
- compiler.linkflags[0:0] = [compiler.Dep(library, linker)]
- return binary
- def ConfigureForExtension(self, context, compiler):
- compiler.cxxincludes += [
- os.path.join(context.currentSourcePath),
- os.path.join(context.currentSourcePath, 'sdk'),
- os.path.join(self.sm_root, 'public'),
- os.path.join(self.sm_root, 'public', 'extensions'),
- os.path.join(self.sm_root, 'sourcepawn', 'include'),
- os.path.join(self.sm_root, 'public', 'amtl', 'include'),
- ]
- return compiler
- def HL2Project(self, context, name):
- project = context.compiler.LibraryProject(name)
- self.ConfigureForExtension(context, project.compiler)
- return project
-
- def HL2Config(self, project, name, sdk):
- binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name))
- return self.ConfigureForHL2(binary, sdk)
- Extension = ExtensionConfig()
- Extension.detectSDKs()
- Extension.configure()
- # Add additional buildscripts here
- BuildScripts = [
- 'AMBuilder',
- ]
- if builder.backend == 'amb2':
- BuildScripts += [
- 'PackageScript',
- ]
- builder.RunBuildScripts(BuildScripts, { 'Extension': Extension})
|