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- /**
- * vim: set ts=4 sw=4 tw=99 noet :
- * ======================================================
- * TF2 Dynamic Schema Injector
- * Written by nosoop
- * ======================================================
- */
- #include <stdio.h>
- #include "mmsplugin.h"
- #include "econmanager.h"
- #include <filesystem.h>
- #include <map>
- void BindToSourceMod();
- bool SM_LoadExtension(char *error, size_t maxlength);
- void SM_UnloadExtension();
- SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
- SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, 0, bool, char const *, char const *, char const *, char const *, bool, bool);
- DynSchema g_Plugin;
- IServerGameDLL *server = nullptr;
- IVEngineServer *engine = NULL;
- IFileSystem *filesystem = nullptr;
- PLUGIN_EXPOSE(DynSchema, g_Plugin);
- const char* NATIVE_ATTRIB_DIR = "addons/sourcemod/configs/tf2nativeattribs";
- bool DynSchema::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
- {
- PLUGIN_SAVEVARS();
- GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
- GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
- GET_V_IFACE_CURRENT(GetFileSystemFactory, filesystem, IFileSystem, FILESYSTEM_INTERFACE_VERSION);
- SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, server, this, &DynSchema::Hook_LevelInitPost, true);
- return true;
- }
- bool DynSchema::OnExtensionLoad(IExtension *me, IShareSys *sys, char *error, size_t maxlength, bool late) {
- sharesys = sys;
- myself = me;
- /* Get the default interfaces from our configured SDK header */
- if (!SM_AcquireInterfaces(error, maxlength)) {
- return false;
- }
- /* Prepare our manager */
- if (!g_EconManager.Init(error, maxlength)) {
- return false;
- }
-
- return true;
- }
- bool DynSchema::Unload(char *error, size_t maxlen) {
- SM_UnloadExtension();
- SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, server, this, &DynSchema::Hook_LevelInitPost, true);
- return true;
- }
- bool DynSchema::Hook_LevelInitPost(const char *pMapName, char const *pMapEntities,
- char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background) {
- // this hook should fire shortly after the schema is (re)initialized
- char game_path[256];
- engine->GetGameDir(game_path, sizeof(game_path));
-
- char buffer[1024];
- g_SMAPI->PathFormat(buffer, sizeof(buffer), "%s/%s",
- game_path, "addons/dynattrs/items_dynamic.txt");
-
- // always initialize attributes -- it's better than losing attributes on schema reinit
- // coughhiddendevattributescough
-
- // read our own dynamic schema file -- this one supports other sections
- KeyValues::AutoDelete pKVMainConfig("DynamicSchema");
- if (pKVMainConfig->LoadFromFile(filesystem, buffer)) {
- KeyValues *pKVAttributes = pKVMainConfig->FindKey( "attributes" );
- if (pKVAttributes) {
- FOR_EACH_TRUE_SUBKEY(pKVAttributes, kv) {
- g_EconManager.RegisterAttribute(kv);
- }
- META_CONPRINTF("Successfully injected custom schema %s\n", buffer);
- } else {
- META_CONPRINTF("Failed to inject custom schema %s\n", buffer);
- }
- }
-
- // iterate over TF2 Hidden Dev Attributes KV format
- // https://forums.alliedmods.net/showthread.php?t=326853
- g_SMAPI->PathFormat(buffer, sizeof(buffer), "%s/%s/*", game_path, NATIVE_ATTRIB_DIR);
- FileFindHandle_t findHandle;
- const char *filename = filesystem->FindFirst(buffer, &findHandle);
- while (filename) {
- char pathbuf[1024];
- g_SMAPI->PathFormat(pathbuf, sizeof(pathbuf), "%s/%s/%s", game_path,
- NATIVE_ATTRIB_DIR, filename);
- if (!filesystem->FindIsDirectory(findHandle)) {
- KeyValues::AutoDelete nativeAttribConfig("attributes");
- nativeAttribConfig->LoadFromFile(filesystem, pathbuf);
-
- FOR_EACH_TRUE_SUBKEY(nativeAttribConfig, kv) {
- g_EconManager.RegisterAttribute(kv);
- }
-
- META_CONPRINTF("Discovered custom schema %s\n", pathbuf);
- }
- filename = filesystem->FindNext(findHandle);
- }
- filesystem->FindClose(findHandle);
-
- // perhaps add some other validations before we actually process our attributes?
- // TODO ensure the name doesn't clash with existing / newly injected attributes
-
- g_EconManager.InstallAttributes();
-
- return true;
- }
- void DynSchema::AllPluginsLoaded() {
- /* This is where we'd do stuff that relies on the mod or other plugins
- * being initialized (for example, cvars added and events registered).
- */
- BindToSourceMod();
- }
- void* DynSchema::OnMetamodQuery(const char* iface, int *ret) {
- if (strcmp(iface, SOURCEMOD_NOTICE_EXTENSIONS) == 0) {
- BindToSourceMod();
- }
- if (ret != NULL) {
- *ret = IFACE_OK;
- }
- return NULL;
- }
- void BindToSourceMod() {
- char error[256];
- if (!SM_LoadExtension(error, sizeof(error))) {
- char message[512];
- snprintf(message, sizeof(message), "Could not load as a SourceMod extension: %s\n", error);
- engine->LogPrint(message);
- }
- }
- bool SM_LoadExtension(char *error, size_t maxlength) {
- if ((smexts = (IExtensionManager *)
- g_SMAPI->MetaFactory(SOURCEMOD_INTERFACE_EXTENSIONS, NULL, NULL)) == NULL) {
- if (error && maxlength) {
- snprintf(error, maxlength, SOURCEMOD_INTERFACE_EXTENSIONS " interface not found");
- }
- return false;
- }
- /* This could be more dynamic */
- char path[256];
- g_SMAPI->PathFormat(path, sizeof(path), "addons/dynattrs/tf2dynschema%s",
- #if defined __linux__
- "_mm.so"
- #else
- ".dll"
- #endif
- );
- if ((myself = smexts->LoadExternal(&g_Plugin, path, "dynschema.ext", error, maxlength))
- == NULL) {
- SM_UnsetInterfaces();
- return false;
- }
- return true;
- }
- void SM_UnloadExtension() {
- smexts->UnloadExtension(myself);
- }
- bool DynSchema::Pause(char *error, size_t maxlen) {
- return true;
- }
- bool DynSchema::Unpause(char *error, size_t maxlen) {
- return true;
- }
- const char *DynSchema::GetLicense() {
- return "GPLv3+";
- }
- const char *DynSchema::GetVersion() {
- return "1.3.0";
- }
- const char *DynSchema::GetDate() {
- return __DATE__;
- }
- const char *DynSchema::GetLogTag() {
- return "dynschema";
- }
- const char *DynSchema::GetAuthor() {
- return "nosoop";
- }
- const char *DynSchema::GetDescription() {
- return "Injects user-defined content into the game schema";
- }
- const char *DynSchema::GetName() {
- return "TF2 Dynamic Schema";
- }
- const char *DynSchema::GetURL() {
- return "https://git.csrd.science/";
- }
- void DynSchema::OnExtensionUnload() {
- SM_UnsetInterfaces();
- }
- void DynSchema::OnExtensionsAllLoaded() {
- // no-op
- }
- void DynSchema::OnExtensionPauseChange(bool pause) {
- // no-op
- }
- bool DynSchema::QueryRunning(char *error, size_t maxlength) {
- return true;
- }
- bool DynSchema::IsMetamodExtension() {
- return true;
- }
- const char *DynSchema::GetExtensionName() {
- return this->GetName();
- }
- const char *DynSchema::GetExtensionURL() {
- return this->GetURL();
- }
- const char *DynSchema::GetExtensionTag() {
- return this->GetLogTag();
- }
- const char *DynSchema::GetExtensionAuthor() {
- return this->GetAuthor();
- }
- const char *DynSchema::GetExtensionVerString() {
- return this->GetVersion();
- }
- const char *DynSchema::GetExtensionDescription() {
- return this->GetDescription();
- }
- const char *DynSchema::GetExtensionDateString() {
- return this->GetDate();
- }
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