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- import os, sys
- class SDK(object):
- def __init__(self, sdk, ext, aDef, name, platform, dir):
- self.folder = 'hl2sdk-' + dir
- self.envvar = sdk
- self.ext = ext
- self.code = aDef
- self.define = name
- self.name = dir
- self.path = None # Actual path
- self.platformSpec = platform
- # By default, nothing supports x64.
- if type(platform) is list:
- self.platformSpec = {p: ['x86'] for p in platform}
- else:
- self.platformSpec = platform
- def shouldBuild(self, target, archs):
- if target.platform not in self.platformSpec:
- return False
- if not len([i for i in self.platformSpec[target.platform] if i in archs]):
- return False
- return True
- WinOnly = ['windows']
- WinLinux = ['windows', 'linux']
- WinLinuxMac = ['windows', 'linux', 'mac']
- CSGO = {
- 'windows': ['x86'],
- 'linux': ['x86', 'x64'],
- 'mac': ['x64']
- }
- Source2 = {
- 'windows': ['x86', 'x64'],
- 'linux': ['x64'],
- }
- PossibleSDKs = {
- 'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
- }
- def ResolveEnvPath(env, folder):
- if env in os.environ:
- path = os.environ[env]
- if os.path.isdir(path):
- return path
- else:
- head = os.getcwd()
- oldhead = None
- while head != None and head != oldhead:
- path = os.path.join(head, folder)
- if os.path.isdir(path):
- return path
- oldhead = head
- head, tail = os.path.split(head)
- return None
- def SetArchFlags(compiler, arch, platform):
- if compiler.behavior == 'gcc':
- if arch == 'x86':
- compiler.cflags += ['-m32']
- compiler.linkflags += ['-m32']
- if platform == 'mac':
- compiler.linkflags += ['-arch', 'i386']
- elif arch == 'x64':
- compiler.cflags += ['-m64', '-fPIC']
- compiler.linkflags += ['-m64']
- if platform == 'mac':
- compiler.linkflags += ['-arch', 'x86_64']
- elif compiler.like('msvc'):
- if arch == 'x86':
- compiler.linkflags += ['/MACHINE:X86']
- elif arch == 'x64':
- compiler.linkflags += ['/MACHINE:X64']
- def AppendArchSuffix(binary, name, arch):
- if arch == 'x64':
- binary.localFolder = name + '.x64'
- class MMSConfig(object):
- def __init__(self):
- self.sdks = {}
- self.binaries = []
- self.generated_headers = None
- self.archs = builder.target.arch.replace('x86_64', 'x64').split(',')
- def detectProductVersion(self):
- builder.AddConfigureFile('product.version')
- # For OS X dylib versioning
- import re
- with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp:
- productContents = fp.read()
- m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents)
- if m == None:
- self.productVersion = '1.0.0'
- else:
- major, minor, release = m.groups()
- self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)
- def detectSDKs(self):
- sdk_list = builder.options.sdks.split(',')
- use_all = sdk_list[0] == 'all'
- use_present = sdk_list[0] == 'present'
- if sdk_list[0] == '':
- sdk_list = []
- for sdk_name in PossibleSDKs:
- sdk = PossibleSDKs[sdk_name]
- if sdk.shouldBuild(builder.target, self.archs):
- if builder.options.hl2sdk_root:
- sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
- else:
- sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
- if sdk_path is None or not os.path.isdir(sdk_path):
- if use_all or sdk_name in sdk_list:
- raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
- continue
- if use_all or use_present or sdk_name in sdk_list:
- sdk.path = sdk_path
- self.sdks[sdk_name] = sdk
- if len(self.sdks) < 1 and len(sdk_list):
- raise Exception('No SDKs were found that build on {0}-{1}, nothing to do.'.format(
- builder.target.platform, builder.target.arch))
- def configure(self):
- if not set(self.archs).issubset(['x86', 'x64']):
- raise Exception('Unknown target architecture: {0}'.format(builder.target.arch))
- cxx = builder.DetectCxx()
- if cxx.like('msvc') and len(self.archs) > 1:
- raise Exception('Building multiple archs with MSVC is not currently supported')
- if cxx.behavior == 'gcc':
- cxx.defines += [
- 'stricmp=strcasecmp',
- '_stricmp=strcasecmp',
- '_snprintf=snprintf',
- '_vsnprintf=vsnprintf',
- '_alloca=alloca',
- 'GNUC'
- ]
- cxx.cflags += proj_c_flags
- cxx.cflags += [ # todo: what is the difference between cflags and cxxflags
- '-fPIC',
- '-fno-exceptions',
- '-fno-rtti',
- '-msse',
- '-fno-strict-aliasing',
- ]
- if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
- cxx.cflags += [
- '-fvisibility=hidden',
- '-fvisibility-inlines-hidden',
- '-std=c++11',
- ]
- # apple clang <-> llvm clang version correspondence is just a guess as there is no way to figure it out for real
- if (cxx.version >= 'gcc-4.7' or cxx.version >= 'clang-3.0' or cxx.version >= 'apple-clang-5.1'):
- cxx.cflags += [
- '-Wno-delete-non-virtual-dtor',
- '-Wno-unused-private-field',
- '-Wno-deprecated-register',
- ]
- if cxx.family == 'clang':
- if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
- cxx.cxxflags += ['-Wno-expansion-to-defined']
- elif cxx.like('msvc'):
- # raise Exception('MSVC builds should use the Visual Studio projects until somebody implements support') # todo: implement MSVC support
- if builder.options.debug == '1':
- cxx.cflags += ['/MTd']
- cxx.linkflags += ['/NODEFAULTLIB:libcmt']
- else:
- cxx.cflags += ['/MT']
- cxx.defines += [
- '_CRT_SECURE_NO_DEPRECATE',
- '_CRT_SECURE_NO_WARNINGS',
- '_CRT_NONSTDC_NO_DEPRECATE',
- '_ITERATOR_DEBUG_LEVEL=0',
- 'WIN32',
- '_WINDOWS'
- ]
- cxx.cflags += [
- '/W3',
- ]
- cxx.cxxflags += [
- '/EHsc',
- '/GR-',
- '/TP',
- ]
- cxx.linkflags += [
- '/MACHINE:X86',
- ]
- # Optimization
- if builder.options.opt == '1':
- if cxx.behavior == 'gcc':
- cxx.cflags += proj_c_flags_opt
- # elif cxx.behavior == 'msvc': # todo: implement MSVC support
- # Debugging
- if builder.options.debug == '1':
- cxx.defines += ['_DEBUG']
- if cxx.behavior == 'gcc':
- cxx.cflags += proj_c_flags_dbg
- # elif cxx.behavior == 'msvc': # todo: implement MSVC support
- # This needs to be after our optimization flags which could otherwise disable it.
- # if cxx.family == 'msvc': # todo: implement MSVC support
- # Platform-specifics
- if builder.target.platform == 'linux':
- cxx.defines += [
- 'POSIX',
- '_LINUX',
- ]
- cxx.linkflags += ['-shared']
- if cxx.family == 'gcc':
- cxx.linkflags += ['-static-libgcc']
- elif builder.target.platform == 'mac':
- cxx.defines += [
- 'POSIX',
- 'OSX',
- '_OSX',
- ]
- cxx.cflags += ['-mmacosx-version-min=10.9']
- cxx.linkflags += [
- '-dynamiclib',
- '-lc++',
- '-mmacosx-version-min=10.9',
- ]
- # elif builder.target.platform == 'windows': # todo: implement MSVC support
- def HL2Compiler(self, context, sdk, arch):
- compiler = context.cxx.clone()
- compiler.cxxincludes += [
- os.path.join(context.currentSourcePath),
- ]
- defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
- compiler.defines += defines
- paths = [
- ['public'],
- ['public', 'engine'],
- ['public', 'mathlib'],
- ['public', 'vstdlib'],
- ['public', 'tier0'],
- ['public', 'tier1'],
- ]
- if not builder.options.mms_path:
- raise Exception('Metamod:Source path is missing. Supply a --mms_path flag')
- if sdk.name == 'episode1' or sdk.name == 'darkm':
- paths.append(['public', 'dlls'])
- compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy'))
- compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy', 'sourcehook'))
- else:
- paths.append(['public', 'game', 'server'])
- compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core'))
- compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core', 'sourcehook'))
- compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
- if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
- # The 2013 SDK already has these in public/tier0/basetypes.h
- compiler.defines.remove('stricmp=strcasecmp')
- compiler.defines.remove('_stricmp=strcasecmp')
- compiler.defines.remove('_snprintf=snprintf')
- compiler.defines.remove('_vsnprintf=vsnprintf')
- if compiler.family == 'msvc':
- # todo: verify this for MSVC support
- compiler.defines += ['COMPILER_MSVC']
- if arch == 'x86':
- compiler.defines += ['COMPILER_MSVC32']
- elif arch == 'x64':
- compiler.defines += ['COMPILER_MSVC64']
- if compiler.version >= 1900:
- compiler.linkflags += ['legacy_stdio_definitions.lib']
- else: # todo: is it better to check compiler.behavior?
- compiler.defines += ['COMPILER_GCC']
- for path in paths:
- compiler.cxxincludes += [os.path.join(sdk.path, *path)]
- return compiler
- def AddVersioning(self, binary, arch):
- if builder.target.platform == 'windows':
- # todo: verify this for MSVC support
- # binary.sources += ['version.rc']
- # binary.compiler.rcdefines += [
- # 'BINARY_NAME="{0}"'.format(binary.outputFile),
- # 'RC_COMPILE'
- # ]
- pass
- elif builder.target.platform == 'mac' and binary.type == 'library':
- binary.compiler.postlink += [
- '-compatibility_version', '1.0.0',
- '-current_version', self.productVersion
- ]
- return binary
- def LibraryBuilder(self, compiler, name, arch):
- binary = compiler.Library(name)
- AppendArchSuffix(binary, name, arch)
- self.AddVersioning(binary, arch)
- return binary
- def HL2Library(self, context, name, sdk, arch):
- compiler = self.HL2Compiler(context, sdk, arch)
- SetArchFlags(compiler, arch, builder.target.platform)
- if builder.target.platform == 'linux':
- if sdk.name == 'episode1':
- lib_folder = os.path.join(sdk.path, 'linux_sdk')
- elif sdk.name in ['sdk2013', 'bms']:
- lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
- elif arch == 'x64':
- lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
- else:
- lib_folder = os.path.join(sdk.path, 'lib', 'linux')
- elif builder.target.platform == 'mac':
- if sdk.name in ['sdk2013', 'bms']:
- lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
- elif arch == 'x64':
- lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
- else:
- lib_folder = os.path.join(sdk.path, 'lib', 'mac')
- if builder.target.platform in ['linux', 'mac']:
- if sdk.name in ['sdk2013', 'bms'] or arch == 'x64':
- compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))]
- else:
- compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))]
- if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']:
- if arch == 'x64':
- compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces.a'))]
- else:
- compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
- if sdk.name == 'bms':
- compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))]
- binary = self.LibraryBuilder(compiler, name, arch)
- dynamic_libs = [] # todo: this whole section is slightly different, but I imagine it is "more correct"
- if builder.target.platform == 'linux':
- compiler.linkflags[0:0] = ['-lm', '-ldl'] # todo: do we need -ldl?
- if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
- dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
- elif arch == 'x64' and sdk.name == 'csgo':
- dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
- elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
- dynamic_libs = ['libtier0.so', 'libvstdlib.so']
- else:
- dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
- elif builder.target.platform == 'mac':
- binary.compiler.linkflags.append('-liconv')
- dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
- elif builder.target.platform == 'windows':
- # todo: verify this for MSVC support
- libs = ['tier0', 'tier1', 'vstdlib']
- if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
- libs.append('interfaces')
- if sdk.name == 'bms':
- libs.append('mathlib')
- for lib in libs:
- if arch == 'x86':
- lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
- elif arch == 'x64':
- lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
- binary.compiler.linkflags.append(binary.Dep(lib_path))
- for library in dynamic_libs:
- source_path = os.path.join(lib_folder, library)
- output_path = os.path.join(binary.localFolder, library)
- def make_linker(source_path, output_path):
- def link(context, binary):
- cmd_node, (output,) = context.AddSymlink(source_path, output_path)
- return output
- return link
- linker = make_linker(source_path, output_path)
- binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]
- return binary
- MMS = MMSConfig()
- MMS.detectProductVersion()
- MMS.detectSDKs()
- MMS.configure()
- BuildScripts = [
- 'AMBuilder'
- ]
- if getattr(builder.options, 'enable_tests', False):
- BuildScripts += [] # add tests here
- import os
- if builder.backend == 'amb2':
- BuildScripts += [
- 'PackageScript',
- ]
- builder.Build(BuildScripts, { 'MMS': MMS })
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