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							- import os, sys
 
- class SDK(object):
 
-   def __init__(self, sdk, ext, aDef, name, platform, dir):
 
-     self.folder = 'hl2sdk-' + dir
 
-     self.envvar = sdk
 
-     self.ext = ext
 
-     self.code = aDef
 
-     self.define = name
 
-     self.name = dir
 
-     self.path = None # Actual path
 
-     self.platformSpec = platform
 
-     # By default, nothing supports x64.
 
-     if type(platform) is list:
 
-       self.platformSpec = {p: ['x86'] for p in platform}
 
-     else:
 
-       self.platformSpec = platform
 
-   def shouldBuild(self, target, archs):
 
-     if target.platform not in self.platformSpec:
 
-       return False
 
-     if not len([i for i in self.platformSpec[target.platform] if i in archs]):
 
-       return False
 
-     return True
 
- WinOnly = ['windows']
 
- WinLinux = ['windows', 'linux']
 
- WinLinuxMac = ['windows', 'linux', 'mac']
 
- CSGO = {
 
-   'windows': ['x86'],
 
-   'linux': ['x86', 'x64'],
 
-   'mac': ['x64']
 
- }
 
- Source2 = {
 
-   'windows': ['x86', 'x64'],
 
-   'linux': ['x64'],
 
- }
 
- PossibleSDKs = {
 
-   'tf2':  SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
 
- }
 
- def ResolveEnvPath(env, folder):
 
-   if env in os.environ:
 
-     path = os.environ[env]
 
-     if os.path.isdir(path):
 
-       return path
 
-   else:
 
-     head = os.getcwd()
 
-     oldhead = None
 
-     while head != None and head != oldhead:
 
-       path = os.path.join(head, folder)
 
-       if os.path.isdir(path):
 
-         return path
 
-       oldhead = head
 
-       head, tail = os.path.split(head)
 
-   return None
 
- def SetArchFlags(compiler, arch, platform):
 
-   if compiler.behavior == 'gcc':
 
-     if arch == 'x86':
 
-       compiler.cflags += ['-m32']
 
-       compiler.linkflags += ['-m32']
 
-       if platform == 'mac':
 
-         compiler.linkflags += ['-arch', 'i386']
 
-     elif arch == 'x64':
 
-       compiler.cflags += ['-m64', '-fPIC']
 
-       compiler.linkflags += ['-m64']
 
-       if platform == 'mac':
 
-         compiler.linkflags += ['-arch', 'x86_64']
 
-   elif compiler.like('msvc'):
 
-     if arch == 'x86':
 
-       compiler.linkflags += ['/MACHINE:X86']
 
-     elif arch == 'x64':
 
-       compiler.linkflags += ['/MACHINE:X64']
 
- def AppendArchSuffix(binary, name, arch):
 
-   if arch == 'x64':
 
-     binary.localFolder = name + '.x64'
 
- class MMSConfig(object):
 
-   def __init__(self):
 
-     self.sdks = {}
 
-     self.binaries = []
 
-     self.generated_headers = None
 
-     self.archs = builder.target.arch.replace('x86_64', 'x64').split(',')
 
-     self.sm_path = builder.options.sm_path or None
 
-   def detectProductVersion(self):
 
-     builder.AddConfigureFile('product.version')
 
-     # For OS X dylib versioning
 
-     import re
 
-     with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp:
 
-       productContents = fp.read()
 
-     m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents)
 
-     if m == None:
 
-       self.productVersion = '1.0.0'
 
-     else:
 
-       major, minor, release = m.groups()
 
-       self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)
 
-   def detectSDKs(self):
 
-     sdk_list = builder.options.sdks.split(',')
 
-     use_all = sdk_list[0] == 'all'
 
-     use_present = sdk_list[0] == 'present'
 
-     if sdk_list[0] == '':
 
-         sdk_list = []
 
-     for sdk_name in PossibleSDKs:
 
-       sdk = PossibleSDKs[sdk_name]
 
-       if sdk.shouldBuild(builder.target, self.archs):
 
-         if builder.options.hl2sdk_root:
 
-           sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
 
-         else:
 
-           sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
 
-         if sdk_path is None or not os.path.isdir(sdk_path):
 
-           if use_all or sdk_name in sdk_list:
 
-             raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
 
-           continue
 
-         if use_all or use_present or sdk_name in sdk_list:
 
-           sdk.path = sdk_path
 
-           self.sdks[sdk_name] = sdk
 
-     if len(self.sdks) < 1 and len(sdk_list):
 
-       raise Exception('No SDKs were found that build on {0}-{1}, nothing to do.'.format(
 
-         builder.target.platform, builder.target.arch))
 
-   def configure(self):
 
-     if not set(self.archs).issubset(['x86', 'x64']):
 
-       raise Exception('Unknown target architecture: {0}'.format(builder.target.arch))
 
-     cxx = builder.DetectCxx()
 
-     if cxx.like('msvc') and len(self.archs) > 1:
 
-       raise Exception('Building multiple archs with MSVC is not currently supported')
 
-     if cxx.behavior == 'gcc':
 
-       cxx.defines += [
 
-         'stricmp=strcasecmp',
 
-         '_stricmp=strcasecmp',
 
-         '_snprintf=snprintf',
 
-         '_vsnprintf=vsnprintf',
 
-         '_alloca=alloca',
 
-         'GNUC'
 
-       ]
 
-       cxx.cflags += [ # todo: what is the difference between cflags and cxxflags
 
-         '-fPIC',
 
-         '-fno-exceptions',
 
-         '-fno-rtti',
 
-         '-msse',
 
-         '-fno-strict-aliasing',
 
-       ]
 
-       if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
 
-         cxx.cflags += [
 
-           '-fvisibility=hidden',
 
-           '-fvisibility-inlines-hidden',
 
-           '-std=c++11',
 
-         ]
 
-       # apple clang <-> llvm clang version correspondence is just a guess as there is no way to figure it out for real
 
-       if (cxx.version >= 'gcc-4.7' or cxx.version >= 'clang-3.0' or cxx.version >= 'apple-clang-5.1'):
 
-         cxx.cflags += [
 
-           '-Wno-delete-non-virtual-dtor',
 
-           '-Wno-unused-private-field',
 
-           '-Wno-deprecated-register',
 
-         ]
 
-       if cxx.family == 'clang':
 
-         if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
 
-           cxx.cxxflags += ['-Wno-expansion-to-defined']
 
-     elif cxx.like('msvc'):
 
-       # raise Exception('MSVC builds should use the Visual Studio projects until somebody implements support') # todo: implement MSVC support
 
-       if builder.options.debug == '1':
 
-         cxx.cflags += ['/MTd']
 
-         cxx.linkflags += ['/NODEFAULTLIB:libcmt']
 
-       else:
 
-         cxx.cflags += ['/MT']
 
-       cxx.defines += [
 
-         '_CRT_SECURE_NO_DEPRECATE',
 
-         '_CRT_SECURE_NO_WARNINGS',
 
-         '_CRT_NONSTDC_NO_DEPRECATE',
 
-         '_ITERATOR_DEBUG_LEVEL=0',
 
-         'WIN32',
 
-         '_WINDOWS'
 
-       ]
 
-       cxx.cflags += [
 
-         '/W3',
 
-       ]
 
-       cxx.cxxflags += [
 
-         '/EHsc',
 
-         '/GR-',
 
-         '/TP',
 
-       ]
 
-       cxx.linkflags += [
 
-         '/MACHINE:X86',
 
-       ]
 
-     # Optimization
 
-     if builder.options.opt == '1':
 
-       if cxx.behavior == 'gcc':
 
-         cxx.cflags += proj_c_flags_opt
 
-       # elif cxx.behavior == 'msvc': # todo: implement MSVC support
 
-     # Debugging
 
-     if builder.options.debug == '1':
 
-       cxx.defines += ['_DEBUG']
 
-       if cxx.behavior == 'gcc':
 
-         cxx.cflags += proj_c_flags_dbg
 
-       # elif cxx.behavior == 'msvc': # todo: implement MSVC support
 
-     # This needs to be after our optimization flags which could otherwise disable it.
 
-     # if cxx.family == 'msvc': # todo: implement MSVC support
 
-     # Platform-specifics
 
-     if builder.target.platform == 'linux':
 
-       cxx.defines += [
 
-         'POSIX',
 
-         '_LINUX',
 
-       ]
 
-       cxx.linkflags += ['-shared', '-lelf']
 
-       if cxx.family == 'gcc':
 
-         cxx.linkflags += ['-static-libgcc']
 
-     elif builder.target.platform == 'mac':
 
-       cxx.defines += [
 
-         'POSIX',
 
-         'OSX',
 
-         '_OSX',
 
-       ]
 
-       cxx.cflags += ['-mmacosx-version-min=10.9']
 
-       cxx.linkflags += [
 
-         '-dynamiclib',
 
-         '-lc++',
 
-         '-mmacosx-version-min=10.9',
 
-       ]
 
-     # elif builder.target.platform == 'windows': # todo: implement MSVC support
 
-   def HL2Compiler(self, context, sdk, arch):
 
-     compiler = context.cxx.clone()
 
-     compiler.cxxincludes += [
 
-       os.path.join(context.currentSourcePath),
 
-     ]
 
-     defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
 
-     compiler.defines += defines
 
-     paths = [
 
-               ['public'],
 
-               ['public', 'engine'],
 
-               ['public', 'mathlib'],
 
-               ['public', 'vstdlib'],
 
-               ['public', 'tier0'],
 
-               ['public', 'tier1'],
 
-             ]
 
-     if not builder.options.mms_path:
 
-       raise Exception('Metamod:Source path is missing. Supply a --mms_path flag')
 
-     if sdk.name == 'episode1' or sdk.name == 'darkm':
 
-       paths.append(['public', 'dlls'])
 
-       compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy'))
 
-       compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy', 'sourcehook'))
 
-     else:
 
-       paths.append(['public', 'game', 'server'])
 
-       compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core'))
 
-       compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core', 'sourcehook'))
 
-     compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
 
-     if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
 
-       # The 2013 SDK already has these in public/tier0/basetypes.h
 
-       compiler.defines.remove('stricmp=strcasecmp')
 
-       compiler.defines.remove('_stricmp=strcasecmp')
 
-       compiler.defines.remove('_snprintf=snprintf')
 
-       compiler.defines.remove('_vsnprintf=vsnprintf')
 
-     if compiler.family == 'msvc':
 
-       # todo: verify this for MSVC support
 
-       compiler.defines += ['COMPILER_MSVC']
 
-       if arch == 'x86':
 
-         compiler.defines += ['COMPILER_MSVC32']
 
-       elif arch == 'x64':
 
-         compiler.defines += ['COMPILER_MSVC64']
 
-       if compiler.version >= 1900:
 
-         compiler.linkflags += ['legacy_stdio_definitions.lib']
 
-     else: # todo: is it better to check compiler.behavior?
 
-       compiler.defines += ['COMPILER_GCC']
 
-     if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota', 'pvkii']:
 
-       if builder.target.platform in ['linux', 'mac']:
 
-         compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
 
-     if not builder.options.sm_path:
 
-       raise Exception('SourceMod path is missing. Supply a --sm_path flag')
 
-     paths.extend([
 
-       [ builder.options.sm_path, 'public' ],
 
-       [ builder.options.sm_path, 'public', 'amtl' ],
 
-       [ builder.options.sm_path, 'public', 'amtl', 'amtl' ],
 
-       [ builder.options.sm_path, 'sourcepawn', 'include' ],
 
-     ])
 
-     for path in paths:
 
-       compiler.cxxincludes += [os.path.join(sdk.path, *path)]
 
-     return compiler
 
-   def AddVersioning(self, binary, arch):
 
-     if builder.target.platform == 'windows':
 
-       # todo: verify this for MSVC support
 
-       # binary.sources += ['version.rc']
 
-       # binary.compiler.rcdefines += [
 
-       #   'BINARY_NAME="{0}"'.format(binary.outputFile),
 
-       #   'RC_COMPILE'
 
-       # ]
 
-       pass
 
-     elif builder.target.platform == 'mac' and binary.type == 'library':
 
-       binary.compiler.postlink += [
 
-         '-compatibility_version', '1.0.0',
 
-         '-current_version', self.productVersion
 
-       ]
 
-     return binary
 
-   def LibraryBuilder(self, compiler, name, arch):
 
-     binary = compiler.Library(name)
 
-     AppendArchSuffix(binary, name, arch)
 
-     self.AddVersioning(binary, arch)
 
-     return binary
 
-   def HL2Library(self, context, name, sdk, arch):
 
-     compiler = self.HL2Compiler(context, sdk, arch)
 
-     SetArchFlags(compiler, arch, builder.target.platform)
 
-     if builder.target.platform == 'linux':
 
-       if sdk.name == 'episode1':
 
-         lib_folder = os.path.join(sdk.path, 'linux_sdk')
 
-       elif sdk.name in ['sdk2013', 'bms']:
 
-         lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
 
-       elif arch == 'x64':
 
-         lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
 
-       else:
 
-         lib_folder = os.path.join(sdk.path, 'lib', 'linux')
 
-     elif builder.target.platform == 'mac':
 
-       if sdk.name in ['sdk2013', 'bms']:
 
-         lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
 
-       elif arch == 'x64':
 
-         lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
 
-       else:
 
-         lib_folder = os.path.join(sdk.path, 'lib', 'mac')
 
-     if builder.target.platform in ['linux', 'mac']:
 
-       if sdk.name in ['sdk2013', 'bms'] or arch == 'x64':
 
-         compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))]
 
-       else:
 
-         compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))]
 
-       if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']:
 
-         if arch == 'x64':
 
-           compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces.a'))]
 
-         else:
 
-           compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
 
-       if sdk.name == 'bms':
 
-         compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))]
 
-     binary = self.LibraryBuilder(compiler, name, arch)
 
-     dynamic_libs = [] # todo: this whole section is slightly different, but I imagine it is "more correct"
 
-     if builder.target.platform == 'linux':
 
-       compiler.linkflags[0:0] = ['-lm', '-ldl'] # todo: do we need -ldl?
 
-       if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
 
-         dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
 
-       elif arch == 'x64' and sdk.name == 'csgo':
 
-         dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
 
-       elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
 
-         dynamic_libs = ['libtier0.so', 'libvstdlib.so']
 
-       else:
 
-         dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
 
-     elif builder.target.platform == 'mac':
 
-       binary.compiler.linkflags.append('-liconv')
 
-       dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
 
-     elif builder.target.platform == 'windows':
 
-       # todo: verify this for MSVC support
 
-       libs = ['tier0', 'tier1', 'vstdlib']
 
-       if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
 
-         libs.append('interfaces')
 
-       if sdk.name == 'bms':
 
-         libs.append('mathlib')
 
-       for lib in libs:
 
-         if arch == 'x86':
 
-           lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
 
-         elif arch == 'x64':
 
-           lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
 
-         binary.compiler.linkflags.append(binary.Dep(lib_path))
 
-     for library in dynamic_libs:
 
-       source_path = os.path.join(lib_folder, library)
 
-       output_path = os.path.join(binary.localFolder, library)
 
-       def make_linker(source_path, output_path):
 
-         def link(context, binary):
 
-           cmd_node, (output,) = context.AddSymlink(source_path, output_path)
 
-           return output
 
-         return link
 
-       linker = make_linker(source_path, output_path)
 
-       binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]
 
-     return binary
 
- MMS = MMSConfig()
 
- MMS.detectProductVersion()
 
- MMS.detectSDKs()
 
- MMS.configure()
 
- BuildScripts = [
 
-   'AMBuilder'
 
- ]
 
- if getattr(builder.options, 'enable_tests', False):
 
-     BuildScripts += [] # add tests here
 
- import os
 
- if builder.backend == 'amb2':
 
-   BuildScripts += [
 
-     'PackageScript',
 
-   ]
 
- builder.Build(BuildScripts, { 'MMS': MMS })
 
 
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