| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470 | proj_name = 'tf2dynschema'proj_srcs = [  'mmsplugin.cpp',]proj_c_flags = [  '-Wall',  '-Wno-non-virtual-dtor',  '-Wno-overloaded-virtual',  '-Werror',]proj_c_flags_opt = [  '-O3',  '-funroll-loops',  '-pipe',]proj_c_flags_dbg = [  '-g',  '-ggdb3',]import os, sysclass SDK(object):  def __init__(self, sdk, ext, aDef, name, platform, dir):    self.folder = 'hl2sdk-' + dir    self.envvar = sdk    self.ext = ext    self.code = aDef    self.define = name    self.name = dir    self.path = None # Actual path    self.platformSpec = platform    # By default, nothing supports x64.    if type(platform) is list:      self.platformSpec = {p: ['x86'] for p in platform}    else:      self.platformSpec = platform  def shouldBuild(self, target, archs):    if target.platform not in self.platformSpec:      return False    if not len([i for i in self.platformSpec[target.platform] if i in archs]):      return False    return TrueWinOnly = ['windows']WinLinux = ['windows', 'linux']WinLinuxMac = ['windows', 'linux', 'mac']CSGO = {  'windows': ['x86'],  'linux': ['x86', 'x64'],  'mac': ['x64']}Source2 = {  'windows': ['x86', 'x64'],  'linux': ['x64'],}PossibleSDKs = {  'episode1':  SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),  'ep2':  SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),  'css':  SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),  'hl2dm':  SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),  'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),  'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),  'tf2':  SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),  'l4d':  SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),  'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),  'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),  'darkm':  SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),  'swarm':  SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),  'bgt':  SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),  'eye':  SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),  'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', CSGO, 'csgo'),  'dota': SDK('HL2SDKDOTA', '2.dota', '22', 'DOTA', Source2, 'dota'),  'portal2':  SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),  'blade':  SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'),  'insurgency':  SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),  'doi':  SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),  'contagion':  SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),  'bms':  SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),}def ResolveEnvPath(env, folder):  if env in os.environ:    path = os.environ[env]    if os.path.isdir(path):      return path  else:    head = os.getcwd()    oldhead = None    while head != None and head != oldhead:      path = os.path.join(head, folder)      if os.path.isdir(path):        return path      oldhead = head      head, tail = os.path.split(head)  return Nonedef SetArchFlags(compiler, arch, platform):  if compiler.behavior == 'gcc':    if arch == 'x86':      compiler.cflags += ['-m32']      compiler.linkflags += ['-m32']      if platform == 'mac':        compiler.linkflags += ['-arch', 'i386']    elif arch == 'x64':      compiler.cflags += ['-m64', '-fPIC']      compiler.linkflags += ['-m64']      if platform == 'mac':        compiler.linkflags += ['-arch', 'x86_64']  elif compiler.like('msvc'):    if arch == 'x86':      compiler.linkflags += ['/MACHINE:X86']    elif arch == 'x64':      compiler.linkflags += ['/MACHINE:X64']def AppendArchSuffix(binary, name, arch):  if arch == 'x64':    binary.localFolder = name + '.x64'class MMSConfig(object):  def __init__(self):    self.sdks = {}    self.binaries = []    self.generated_headers = None    self.archs = builder.target.arch.replace('x86_64', 'x64').split(',')  def detectProductVersion(self):    builder.AddConfigureFile('product.version')    # For OS X dylib versioning    import re    with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp:      productContents = fp.read()    m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents)    if m == None:      self.productVersion = '1.0.0'    else:      major, minor, release = m.groups()      self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)  def detectSDKs(self):    sdk_list = builder.options.sdks.split(',')    use_all = sdk_list[0] == 'all'    use_present = sdk_list[0] == 'present'    if sdk_list[0] == '':        sdk_list = []    for sdk_name in PossibleSDKs:      sdk = PossibleSDKs[sdk_name]      if sdk.shouldBuild(builder.target, self.archs):        if builder.options.hl2sdk_root:          sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)        else:          sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)        if sdk_path is None:          if use_all or sdk_name in sdk_list:            raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))          continue        if use_all or use_present or sdk_name in sdk_list:          sdk.path = sdk_path          self.sdks[sdk_name] = sdk    if len(self.sdks) < 1 and len(sdk_list):      raise Exception('No SDKs were found that build on {0}-{1}, nothing to do.'.format(        builder.target.platform, builder.target.arch))  def configure(self):    if not set(self.archs).issubset(['x86', 'x64']):      raise Exception('Unknown target architecture: {0}'.format(builder.target.arch))    cxx = builder.DetectCxx()    if cxx.like('msvc') and len(self.archs) > 1:      raise Exception('Building multiple archs with MSVC is not currently supported')    if cxx.behavior == 'gcc':      cxx.defines += [        'stricmp=strcasecmp',        '_stricmp=strcasecmp',        '_snprintf=snprintf',        '_vsnprintf=vsnprintf',        '_alloca=alloca',        'GNUC'      ]      cxx.cflags += proj_c_flags      cxx.cflags += [ # todo: what is the difference between cflags and cxxflags        '-fPIC',        '-fno-exceptions',        '-fno-rtti',        '-msse',        '-fno-strict-aliasing',      ]      if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':        cxx.cflags += [          '-fvisibility=hidden',          '-fvisibility-inlines-hidden',          '-std=c++11',        ]      # apple clang <-> llvm clang version correspondence is just a guess as there is no way to figure it out for real      if (cxx.version >= 'gcc-4.7' or cxx.version >= 'clang-3.0' or cxx.version >= 'apple-clang-5.1'):        cxx.cflags += [          '-Wno-delete-non-virtual-dtor',          '-Wno-unused-private-field',          '-Wno-deprecated-register',        ]      if cxx.family == 'clang':        if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':          cxx.cxxflags += ['-Wno-expansion-to-defined']    elif cxx.like('msvc'):      # raise Exception('MSVC builds should use the Visual Studio projects until somebody implements support') # todo: implement MSVC support      if builder.options.debug == '1':        cxx.cflags += ['/MTd']        cxx.linkflags += ['/NODEFAULTLIB:libcmt']      else:        cxx.cflags += ['/MT']      cxx.defines += [        '_CRT_SECURE_NO_DEPRECATE',        '_CRT_SECURE_NO_WARNINGS',        '_CRT_NONSTDC_NO_DEPRECATE',        '_ITERATOR_DEBUG_LEVEL=0',        'WIN32',        '_WINDOWS'      ]      cxx.cflags += [        '/W3',      ]      cxx.cxxflags += [        '/EHsc',        '/GR-',        '/TP',      ]      cxx.linkflags += [        '/MACHINE:X86',      ]    # Optimization    if builder.options.opt == '1':      if cxx.behavior == 'gcc':        cxx.cflags += proj_c_flags_opt      # elif cxx.behavior == 'msvc': # todo: implement MSVC support    # Debugging    if builder.options.debug == '1':      cxx.defines += ['_DEBUG']      if cxx.behavior == 'gcc':        cxx.cflags += proj_c_flags_dbg      # elif cxx.behavior == 'msvc': # todo: implement MSVC support    # This needs to be after our optimization flags which could otherwise disable it.    # if cxx.family == 'msvc': # todo: implement MSVC support    # Platform-specifics    if builder.target.platform == 'linux':      cxx.defines += [        'POSIX',        '_LINUX',      ]      cxx.linkflags += ['-shared']      if cxx.family == 'gcc':        cxx.linkflags += ['-static-libgcc']    elif builder.target.platform == 'mac':      cxx.defines += [        'POSIX',        'OSX',        '_OSX',      ]      cxx.cflags += ['-mmacosx-version-min=10.9']      cxx.linkflags += [        '-dynamiclib',        '-lc++',        '-mmacosx-version-min=10.9',      ]    elif builder.target.platform == 'windows':      cxx.defines += [        'WINDOWS',      ]  def HL2Compiler(self, context, sdk, arch):    compiler = context.cxx.clone()    compiler.cxxincludes += [      os.path.join(context.currentSourcePath),    ]    defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]    compiler.defines += defines    paths = [              ['public'],              ['public', 'engine'],              ['public', 'mathlib'],              ['public', 'vstdlib'],              ['public', 'tier0'],              ['public', 'tier1'],            ]    if not builder.options.mms_path:      raise Exception('Metamod:Source path is missing. Supply a --mms_path flag')    if sdk.name == 'episode1' or sdk.name == 'darkm':      paths.append(['public', 'dlls'])      compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy'))      compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy', 'sourcehook'))    else:      paths.append(['public', 'game', 'server'])      compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core'))      compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core', 'sourcehook'))    compiler.defines += ['SOURCE_ENGINE=' + sdk.code]    if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):      # The 2013 SDK already has these in public/tier0/basetypes.h      compiler.defines.remove('stricmp=strcasecmp')      compiler.defines.remove('_stricmp=strcasecmp')      compiler.defines.remove('_snprintf=snprintf')      compiler.defines.remove('_vsnprintf=vsnprintf')    if compiler.family == 'msvc':      # todo: verify this for MSVC support      compiler.defines += ['COMPILER_MSVC']      if arch == 'x86':        compiler.defines += ['COMPILER_MSVC32']      elif arch == 'x64':        compiler.defines += ['COMPILER_MSVC64']      if compiler.version >= 1900:        compiler.linkflags += ['legacy_stdio_definitions.lib']    else: # todo: is it better to check compiler.behavior?      compiler.defines += ['COMPILER_GCC']    for path in paths:      compiler.cxxincludes += [os.path.join(sdk.path, *path)]    return compiler  def AddVersioning(self, binary, arch):    if builder.target.platform == 'windows':      # todo: verify this for MSVC support      # binary.sources += ['version.rc']      # binary.compiler.rcdefines += [      #   'BINARY_NAME="{0}"'.format(binary.outputFile),      #   'RC_COMPILE'      # ]      pass    elif builder.target.platform == 'mac' and binary.type == 'library':      binary.compiler.postlink += [        '-compatibility_version', '1.0.0',        '-current_version', self.productVersion      ]    return binary  def LibraryBuilder(self, compiler, name, arch):    binary = compiler.Library(name)    AppendArchSuffix(binary, name, arch)    self.AddVersioning(binary, arch)    return binary  def HL2Library(self, context, name, sdk, arch):    compiler = self.HL2Compiler(context, sdk, arch)    SetArchFlags(compiler, arch, builder.target.platform)    if builder.target.platform == 'linux':      if sdk.name == 'episode1':        lib_folder = os.path.join(sdk.path, 'linux_sdk')      elif sdk.name in ['sdk2013', 'bms']:        lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')      elif arch == 'x64':        lib_folder = os.path.join(sdk.path, 'lib', 'linux64')      else:        lib_folder = os.path.join(sdk.path, 'lib', 'linux')    elif builder.target.platform == 'mac':      if sdk.name in ['sdk2013', 'bms']:        lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')      elif arch == 'x64':        lib_folder = os.path.join(sdk.path, 'lib', 'osx64')      else:        lib_folder = os.path.join(sdk.path, 'lib', 'mac')    if builder.target.platform in ['linux', 'mac']:      if sdk.name in ['sdk2013', 'bms'] or arch == 'x64':        compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))]      else:        compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))]      if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']:        if arch == 'x64':          compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces.a'))]        else:          compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]      if sdk.name == 'bms':        compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))]    binary = self.LibraryBuilder(compiler, name, arch)    dynamic_libs = [] # todo: this whole section is slightly different, but I imagine it is "more correct"    if builder.target.platform == 'linux':      binary.compiler.linkflags[0:0] = ['-lm', '-ldl', '-lelf'] # todo: do we need -ldl?      if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:        dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']      elif arch == 'x64' and sdk.name == 'csgo':        dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']      elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:        dynamic_libs = ['libtier0.so', 'libvstdlib.so']      else:        dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']    elif builder.target.platform == 'mac':      binary.compiler.linkflags.append('-liconv')      dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']    elif builder.target.platform == 'windows':      # todo: verify this for MSVC support      libs = ['tier0', 'tier1', 'vstdlib']      if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:        libs.append('interfaces')      if sdk.name == 'bms':        libs.append('mathlib')      for lib in libs:        if arch == 'x86':          lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'        elif arch == 'x64':          lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'        binary.compiler.linkflags.append(binary.Dep(lib_path))    for library in dynamic_libs:      source_path = os.path.join(lib_folder, library)      output_path = os.path.join(binary.localFolder, library)      def make_linker(source_path, output_path):        def link(context, binary):          cmd_node, (output,) = context.AddSymlink(source_path, output_path)          return output        return link      linker = make_linker(source_path, output_path)      binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]    return binaryMMS = MMSConfig()MMS.detectProductVersion()MMS.detectSDKs()MMS.configure()BuildScripts = [] # add sub-modules hereif getattr(builder.options, 'enable_tests', False):    BuildScripts += [] # add tests hereimport osfor sdk_name in MMS.sdks:  for arch in MMS.archs:    sdk = MMS.sdks[sdk_name]    if not arch in sdk.platformSpec[builder.target.platform]:      continue    name = proj_name + '.' + sdk.ext    binary = MMS.HL2Library(builder, name, sdk, arch)    binary.sources += proj_srcs    nodes = builder.Add(binary)    MMS.binaries += [nodes]builder.Build(BuildScripts, { 'MMS': MMS })
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