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@@ -0,0 +1,467 @@
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+proj_name = 'tf2dynschema'
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+proj_srcs = [
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+ 'mmsplugin.cpp',
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+]
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+proj_c_flags = [
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+ '-Wall',
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+ '-Wno-non-virtual-dtor',
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+ '-Wno-overloaded-virtual',
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+ '-Werror',
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+]
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+proj_c_flags_opt = [
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+ '-O3',
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+ '-funroll-loops',
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+ '-pipe',
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+]
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+proj_c_flags_dbg = [
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+ '-g',
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+ '-ggdb3',
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+]
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+
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+import os, sys
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+
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+class SDK(object):
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+ def __init__(self, sdk, ext, aDef, name, platform, dir):
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+ self.folder = 'hl2sdk-' + dir
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+ self.envvar = sdk
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+ self.ext = ext
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+ self.code = aDef
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+ self.define = name
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+ self.name = dir
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+ self.path = None # Actual path
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+ self.platformSpec = platform
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+
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+ # By default, nothing supports x64.
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+ if type(platform) is list:
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+ self.platformSpec = {p: ['x86'] for p in platform}
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+ else:
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+ self.platformSpec = platform
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+
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+ def shouldBuild(self, target, archs):
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+ if target.platform not in self.platformSpec:
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+ return False
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+ if not len([i for i in self.platformSpec[target.platform] if i in archs]):
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+ return False
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+ return True
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+
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+WinOnly = ['windows']
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+WinLinux = ['windows', 'linux']
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+WinLinuxMac = ['windows', 'linux', 'mac']
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+CSGO = {
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+ 'windows': ['x86'],
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+ 'linux': ['x86', 'x64'],
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+ 'mac': ['x64']
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+}
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+Source2 = {
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+ 'windows': ['x86', 'x64'],
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+ 'linux': ['x64'],
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+}
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+
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+PossibleSDKs = {
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+ 'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
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+ 'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
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+ 'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
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+ 'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
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+ 'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
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+ 'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
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+ 'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
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+ 'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
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+ 'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
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+ 'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
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+ 'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
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+ 'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),
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+ 'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
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+ 'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
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+ 'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', CSGO, 'csgo'),
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+ 'dota': SDK('HL2SDKDOTA', '2.dota', '22', 'DOTA', Source2, 'dota'),
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+ 'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),
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+ 'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'),
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+ 'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
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+ 'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
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+ 'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
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+ 'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
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+}
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+
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+def ResolveEnvPath(env, folder):
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+ if env in os.environ:
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+ path = os.environ[env]
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+ if os.path.isdir(path):
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+ return path
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+ else:
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+ head = os.getcwd()
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+ oldhead = None
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+ while head != None and head != oldhead:
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+ path = os.path.join(head, folder)
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+ if os.path.isdir(path):
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+ return path
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+ oldhead = head
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+ head, tail = os.path.split(head)
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+ return None
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+
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+def SetArchFlags(compiler, arch, platform):
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+ if compiler.behavior == 'gcc':
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+ if arch == 'x86':
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+ compiler.cflags += ['-m32']
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+ compiler.linkflags += ['-m32']
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+ if platform == 'mac':
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+ compiler.linkflags += ['-arch', 'i386']
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+ elif arch == 'x64':
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+ compiler.cflags += ['-m64', '-fPIC']
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+ compiler.linkflags += ['-m64']
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+ if platform == 'mac':
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+ compiler.linkflags += ['-arch', 'x86_64']
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+ elif compiler.like('msvc'):
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+ if arch == 'x86':
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+ compiler.linkflags += ['/MACHINE:X86']
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+ elif arch == 'x64':
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+ compiler.linkflags += ['/MACHINE:X64']
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+
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+def AppendArchSuffix(binary, name, arch):
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+ if arch == 'x64':
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+ binary.localFolder = name + '.x64'
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+
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+class MMSConfig(object):
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+ def __init__(self):
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+ self.sdks = {}
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+ self.binaries = []
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+ self.generated_headers = None
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+ self.archs = builder.target.arch.replace('x86_64', 'x64').split(',')
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+
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+ def detectProductVersion(self):
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+ builder.AddConfigureFile('product.version')
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+
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+ # For OS X dylib versioning
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+ import re
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+ with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp:
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+ productContents = fp.read()
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+ m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents)
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+ if m == None:
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+ self.productVersion = '1.0.0'
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+ else:
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+ major, minor, release = m.groups()
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+ self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)
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+
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+ def detectSDKs(self):
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+ sdk_list = builder.options.sdks.split(',')
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+ use_all = sdk_list[0] == 'all'
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+ use_present = sdk_list[0] == 'present'
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+ if sdk_list[0] == '':
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+ sdk_list = []
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+
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+ for sdk_name in PossibleSDKs:
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+ sdk = PossibleSDKs[sdk_name]
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+ if sdk.shouldBuild(builder.target, self.archs):
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+ if builder.options.hl2sdk_root:
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+ sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
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+ else:
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+ sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
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+ if sdk_path is None:
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+ if use_all or sdk_name in sdk_list:
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+ raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
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+ continue
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+ if use_all or use_present or sdk_name in sdk_list:
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+ sdk.path = sdk_path
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+ self.sdks[sdk_name] = sdk
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+
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+ if len(self.sdks) < 1 and len(sdk_list):
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+ raise Exception('No SDKs were found that build on {0}-{1}, nothing to do.'.format(
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+ builder.target.platform, builder.target.arch))
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+
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+ def configure(self):
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+ if not set(self.archs).issubset(['x86', 'x64']):
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+ raise Exception('Unknown target architecture: {0}'.format(builder.target.arch))
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+
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+ cxx = builder.DetectCxx()
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+
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+ if cxx.like('msvc') and len(self.archs) > 1:
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+ raise Exception('Building multiple archs with MSVC is not currently supported')
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+
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+ if cxx.behavior == 'gcc':
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+ cxx.defines += [
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+ 'stricmp=strcasecmp',
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+ '_stricmp=strcasecmp',
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+ '_snprintf=snprintf',
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+ '_vsnprintf=vsnprintf',
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+ '_alloca=alloca',
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+ 'GNUC'
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+ ]
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+ cxx.cflags += proj_c_flags
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+ cxx.cflags += [ # todo: what is the difference between cflags and cxxflags
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+ '-fPIC',
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+ '-fno-exceptions',
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+ '-fno-rtti',
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+ '-msse',
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+ '-fno-strict-aliasing',
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+ ]
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+
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+ if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
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+ cxx.cflags += [
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+ '-fvisibility=hidden',
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+ '-fvisibility-inlines-hidden',
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+ '-std=c++11',
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+ ]
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+ # apple clang <-> llvm clang version correspondence is just a guess as there is no way to figure it out for real
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+ if (cxx.version >= 'gcc-4.7' or cxx.version >= 'clang-3.0' or cxx.version >= 'apple-clang-5.1'):
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+ cxx.cflags += [
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+ '-Wno-delete-non-virtual-dtor',
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+ '-Wno-unused-private-field',
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+ '-Wno-deprecated-register',
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+ ]
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+ if cxx.family == 'clang':
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+ if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
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+ cxx.cxxflags += ['-Wno-expansion-to-defined']
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+
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+ elif cxx.like('msvc'):
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+ # raise Exception('MSVC builds should use the Visual Studio projects until somebody implements support') # todo: implement MSVC support
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+ if builder.options.debug == '1':
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+ cxx.cflags += ['/MTd']
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+ cxx.linkflags += ['/NODEFAULTLIB:libcmt']
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+ else:
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+ cxx.cflags += ['/MT']
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+ cxx.defines += [
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+ '_CRT_SECURE_NO_DEPRECATE',
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+ '_CRT_SECURE_NO_WARNINGS',
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+ '_CRT_NONSTDC_NO_DEPRECATE',
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+ '_ITERATOR_DEBUG_LEVEL=0',
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+ 'WIN32',
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+ '_WINDOWS'
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+ ]
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+ cxx.cflags += [
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+ '/W3',
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+ ]
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+ cxx.cxxflags += [
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+ '/EHsc',
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+ '/GR-',
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+ '/TP',
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+ ]
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+ cxx.linkflags += [
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+ '/MACHINE:X86',
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+ ]
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+
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+ # Optimization
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+ if builder.options.opt == '1':
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+ if cxx.behavior == 'gcc':
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+ cxx.cflags += proj_c_flags_opt
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+ # elif cxx.behavior == 'msvc': # todo: implement MSVC support
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+
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+ # Debugging
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+ if builder.options.debug == '1':
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+ cxx.defines += ['_DEBUG']
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+ if cxx.behavior == 'gcc':
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+ cxx.cflags += proj_c_flags_dbg
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+ # elif cxx.behavior == 'msvc': # todo: implement MSVC support
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+
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+ # This needs to be after our optimization flags which could otherwise disable it.
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+ # if cxx.family == 'msvc': # todo: implement MSVC support
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+
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+ # Platform-specifics
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+ if builder.target.platform == 'linux':
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+ cxx.defines += [
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+ 'POSIX',
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+ '_LINUX',
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+ ]
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+ cxx.linkflags += ['-shared']
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+ if cxx.family == 'gcc':
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+ cxx.linkflags += ['-static-libgcc']
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+ elif builder.target.platform == 'mac':
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+ cxx.defines += [
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+ 'POSIX',
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+ 'OSX',
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+ '_OSX',
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+ ]
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+ cxx.cflags += ['-mmacosx-version-min=10.9']
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+ cxx.linkflags += [
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+ '-dynamiclib',
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+ '-lc++',
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+ '-mmacosx-version-min=10.9',
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+ ]
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+ # elif builder.target.platform == 'windows': # todo: implement MSVC support
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+
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+ def HL2Compiler(self, context, sdk, arch):
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+ compiler = context.cxx.clone()
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+ compiler.cxxincludes += [
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+ os.path.join(context.currentSourcePath),
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+ ]
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+
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+ defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
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+ compiler.defines += defines
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+ paths = [
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+ ['public'],
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+ ['public', 'engine'],
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+ ['public', 'mathlib'],
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+ ['public', 'vstdlib'],
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+ ['public', 'tier0'],
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+ ['public', 'tier1'],
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+ ]
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+
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+ if not builder.options.mms_path:
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+ raise Exception('Metamod:Source path is missing. Supply a --mms_path flag')
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+
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+ if sdk.name == 'episode1' or sdk.name == 'darkm':
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+ paths.append(['public', 'dlls'])
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+ compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy'))
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+ compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy', 'sourcehook'))
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+ else:
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+ paths.append(['public', 'game', 'server'])
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+ compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core'))
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+ compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core', 'sourcehook'))
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+
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+ compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
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+
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+ if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
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+ # The 2013 SDK already has these in public/tier0/basetypes.h
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+ compiler.defines.remove('stricmp=strcasecmp')
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+ compiler.defines.remove('_stricmp=strcasecmp')
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+ compiler.defines.remove('_snprintf=snprintf')
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+ compiler.defines.remove('_vsnprintf=vsnprintf')
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+
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+ if compiler.family == 'msvc':
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+ # todo: verify this for MSVC support
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+ compiler.defines += ['COMPILER_MSVC']
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+ if arch == 'x86':
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+ compiler.defines += ['COMPILER_MSVC32']
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+ elif arch == 'x64':
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+ compiler.defines += ['COMPILER_MSVC64']
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+
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+ if compiler.version >= 1900:
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+ compiler.linkflags += ['legacy_stdio_definitions.lib']
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+ else: # todo: is it better to check compiler.behavior?
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+ compiler.defines += ['COMPILER_GCC']
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+
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+ for path in paths:
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+ compiler.cxxincludes += [os.path.join(sdk.path, *path)]
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+
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+ return compiler
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+
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+ def AddVersioning(self, binary, arch):
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+ if builder.target.platform == 'windows':
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+ # todo: verify this for MSVC support
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+ # binary.sources += ['version.rc']
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+ # binary.compiler.rcdefines += [
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+ # 'BINARY_NAME="{0}"'.format(binary.outputFile),
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+ # 'RC_COMPILE'
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+ # ]
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+ pass
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+ elif builder.target.platform == 'mac' and binary.type == 'library':
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+ binary.compiler.postlink += [
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+ '-compatibility_version', '1.0.0',
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+ '-current_version', self.productVersion
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+ ]
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+
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+ return binary
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+
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+ def LibraryBuilder(self, compiler, name, arch):
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+ binary = compiler.Library(name)
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+ AppendArchSuffix(binary, name, arch)
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+ self.AddVersioning(binary, arch)
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+ return binary
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+
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+ def HL2Library(self, context, name, sdk, arch):
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+ compiler = self.HL2Compiler(context, sdk, arch)
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+
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+ SetArchFlags(compiler, arch, builder.target.platform)
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+
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+ if builder.target.platform == 'linux':
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+ if sdk.name == 'episode1':
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+ lib_folder = os.path.join(sdk.path, 'linux_sdk')
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+ elif sdk.name in ['sdk2013', 'bms']:
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+ lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
|
|
|
+ elif arch == 'x64':
|
|
|
+ lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
|
|
|
+ else:
|
|
|
+ lib_folder = os.path.join(sdk.path, 'lib', 'linux')
|
|
|
+ elif builder.target.platform == 'mac':
|
|
|
+ if sdk.name in ['sdk2013', 'bms']:
|
|
|
+ lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
|
|
|
+ elif arch == 'x64':
|
|
|
+ lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
|
|
|
+ else:
|
|
|
+ lib_folder = os.path.join(sdk.path, 'lib', 'mac')
|
|
|
+
|
|
|
+ if builder.target.platform in ['linux', 'mac']:
|
|
|
+ if sdk.name in ['sdk2013', 'bms'] or arch == 'x64':
|
|
|
+ compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))]
|
|
|
+ else:
|
|
|
+ compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))]
|
|
|
+
|
|
|
+ if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']:
|
|
|
+ if arch == 'x64':
|
|
|
+ compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces.a'))]
|
|
|
+ else:
|
|
|
+ compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
|
|
|
+
|
|
|
+ if sdk.name == 'bms':
|
|
|
+ compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))]
|
|
|
+
|
|
|
+ binary = self.LibraryBuilder(compiler, name, arch)
|
|
|
+
|
|
|
+ dynamic_libs = [] # todo: this whole section is slightly different, but I imagine it is "more correct"
|
|
|
+ if builder.target.platform == 'linux':
|
|
|
+ compiler.linkflags[0:0] = ['-lm', '-ldl'] # todo: do we need -ldl?
|
|
|
+ if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
|
|
|
+ dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
|
|
|
+ elif arch == 'x64' and sdk.name == 'csgo':
|
|
|
+ dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
|
|
|
+ elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
|
|
|
+ dynamic_libs = ['libtier0.so', 'libvstdlib.so']
|
|
|
+ else:
|
|
|
+ dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
|
|
|
+ elif builder.target.platform == 'mac':
|
|
|
+ binary.compiler.linkflags.append('-liconv')
|
|
|
+ dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
|
|
|
+ elif builder.target.platform == 'windows':
|
|
|
+ # todo: verify this for MSVC support
|
|
|
+ libs = ['tier0', 'tier1', 'vstdlib']
|
|
|
+ if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
|
|
|
+ libs.append('interfaces')
|
|
|
+ if sdk.name == 'bms':
|
|
|
+ libs.append('mathlib')
|
|
|
+ for lib in libs:
|
|
|
+ if arch == 'x86':
|
|
|
+ lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
|
|
|
+ elif arch == 'x64':
|
|
|
+ lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
|
|
|
+ binary.compiler.linkflags.append(binary.Dep(lib_path))
|
|
|
+
|
|
|
+ for library in dynamic_libs:
|
|
|
+ source_path = os.path.join(lib_folder, library)
|
|
|
+ output_path = os.path.join(binary.localFolder, library)
|
|
|
+
|
|
|
+ def make_linker(source_path, output_path):
|
|
|
+ def link(context, binary):
|
|
|
+ cmd_node, (output,) = context.AddSymlink(source_path, output_path)
|
|
|
+ return output
|
|
|
+ return link
|
|
|
+
|
|
|
+ linker = make_linker(source_path, output_path)
|
|
|
+ binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]
|
|
|
+
|
|
|
+ return binary
|
|
|
+
|
|
|
+MMS = MMSConfig()
|
|
|
+MMS.detectProductVersion()
|
|
|
+MMS.detectSDKs()
|
|
|
+MMS.configure()
|
|
|
+
|
|
|
+BuildScripts = [] # add sub-modules here
|
|
|
+if getattr(builder.options, 'enable_tests', False):
|
|
|
+ BuildScripts += [] # add tests here
|
|
|
+
|
|
|
+import os
|
|
|
+
|
|
|
+for sdk_name in MMS.sdks:
|
|
|
+ for arch in MMS.archs:
|
|
|
+ sdk = MMS.sdks[sdk_name]
|
|
|
+
|
|
|
+ if not arch in sdk.platformSpec[builder.target.platform]:
|
|
|
+ continue
|
|
|
+
|
|
|
+ name = proj_name + '.' + sdk.ext
|
|
|
+ binary = MMS.HL2Library(builder, name, sdk, arch)
|
|
|
+
|
|
|
+ binary.sources += proj_srcs
|
|
|
+
|
|
|
+ nodes = builder.Add(binary)
|
|
|
+ MMS.binaries += [nodes]
|
|
|
+
|
|
|
+builder.Build(BuildScripts, { 'MMS': MMS })
|