simple-chatprocessor.sp 7.8 KB

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  1. /**
  2. * [CSRD] Simple Chat Processor
  3. *
  4. * Simple Chat Processor almost-compatible library for TF2.
  5. * Attempts to fix the one-recipient SayText2 messages, and does not depend on server-side
  6. * localization nonsense (i.e., everyone sees messages in their language).
  7. */
  8. #pragma semicolon 1
  9. #include <sourcemod>
  10. #include <sdkhooks>
  11. #include <sdktools_voice>
  12. #pragma newdecls required
  13. #define PLUGIN_VERSION "0.1.3"
  14. public Plugin myinfo = {
  15. name = "[CSRD] Simple Chat Processor",
  16. author = "nosoop (based off of Simple Plugins' implementation)",
  17. description = "Simple Chat Processor almost-compatible library for TF2-specific fixes.",
  18. version = PLUGIN_VERSION,
  19. url = "https://git.csrd.science/"
  20. }
  21. #define PACKED_TOKEN_DELIMITER ":"
  22. #define CHATFLAGS_INVALID 0b0000
  23. #define CHATFLAGS_ALL 0b0001
  24. #define CHATFLAGS_TEAM 0b0010
  25. #define CHATFLAGS_SPEC 0b0100
  26. #define CHATFLAGS_DEAD 0b1000
  27. public APLRes AskPluginLoad2(Handle hPluginSelf, bool late, char[] error, int maxlen) {
  28. MarkNativeAsOptional("GetUserMessageType");
  29. CreateNative("GetMessageFlags", Native_GetMessageFlags);
  30. RegPluginLibrary("scp");
  31. return APLRes_Success;
  32. }
  33. // Holds player-unique messages sent in the current frame.
  34. StringMap g_QueuedMessages[MAXPLAYERS+1];
  35. Handle g_fwdOnChatMessage, g_fwdOnChatMessagePost;
  36. int g_ChatFlags;
  37. public void OnPluginStart() {
  38. UserMsg umSayText2 = GetUserMessageId("SayText2");
  39. if (umSayText2 != INVALID_MESSAGE_ID) {
  40. HookUserMessage(umSayText2, OnSayText2, true);
  41. } else {
  42. SetFailState("Game does not use SayText2.");
  43. }
  44. g_fwdOnChatMessage = CreateGlobalForward("OnChatMessage", ET_Hook, Param_CellByRef,
  45. Param_Cell, Param_String, Param_String);
  46. g_fwdOnChatMessagePost = CreateGlobalForward("OnChatMessage_Post", ET_Ignore, Param_Cell,
  47. Param_Cell, Param_String, Param_String);
  48. for (int i = 1; i < MaxClients; i++) {
  49. if (IsClientInGame(i)) {
  50. OnClientPutInServer(i);
  51. }
  52. }
  53. }
  54. public void OnClientPutInServer(int client) {
  55. g_QueuedMessages[client] = new StringMap();
  56. SDKHook(client, SDKHook_PostThink, OnClientThinkPost);
  57. }
  58. public void OnClientDisconnect(int client) {
  59. if (g_QueuedMessages[client]) {
  60. if (g_QueuedMessages[client].Size > 0) {
  61. // delete remaining queued messages, don't bother sending
  62. StringMapSnapshot messages = g_QueuedMessages[client].Snapshot();
  63. for (int m = 0; m < messages.Length; m++) {
  64. char packedMessage[192];
  65. messages.GetKey(m, packedMessage, sizeof(packedMessage));
  66. ArrayList clientList;
  67. g_QueuedMessages[client].GetValue(packedMessage, clientList);
  68. delete clientList;
  69. }
  70. g_QueuedMessages[client].Clear();
  71. }
  72. delete g_QueuedMessages[client];
  73. }
  74. }
  75. public Action OnSayText2(UserMsg id, Handle buffer, const int[] clients, int nClients,
  76. bool reliable, bool init) {
  77. BfRead bitbuf = view_as<BfRead>(buffer);
  78. int author = bitbuf.ReadByte();
  79. if (!author) {
  80. return Plugin_Continue;
  81. }
  82. bitbuf.ReadByte(); // bChat, unused?
  83. char localizationToken[32];
  84. bitbuf.ReadString(localizationToken, sizeof(localizationToken));
  85. if (StrContains(localizationToken, "TF_Chat_") == -1) {
  86. return Plugin_Continue;
  87. }
  88. if (!ParseChatMessageFlags(localizationToken)) {
  89. return Plugin_Continue;
  90. }
  91. char name[MAX_NAME_LENGTH];
  92. bitbuf.ReadString(name, sizeof(name));
  93. char message[128];
  94. bitbuf.ReadString(message, sizeof(message));
  95. /**
  96. * Pack messages based on localization token and message.
  97. * Any new similar usermessages in the same frame (matching message and flags) get their
  98. * recipients added to the same entry.
  99. */
  100. char packedMessage[192];
  101. Format(packedMessage, sizeof(packedMessage), "%s" ... PACKED_TOKEN_DELIMITER ... "%s",
  102. localizationToken, message);
  103. ArrayList recipients;
  104. if (!g_QueuedMessages[author].GetValue(packedMessage, recipients)) {
  105. recipients = new ArrayList();
  106. g_QueuedMessages[author].SetValue(packedMessage, recipients);
  107. }
  108. for (int i = 0; i < nClients; i++) {
  109. recipients.Push(clients[i]);
  110. }
  111. return Plugin_Handled;
  112. }
  113. public void OnClientThinkPost(int author) {
  114. /**
  115. * Iterate through all queued messages from OnSayText2
  116. */
  117. if (g_QueuedMessages[author].Size > 0) {
  118. StringMapSnapshot messages = g_QueuedMessages[author].Snapshot();
  119. for (int m = 0; m < messages.Length; m++) {
  120. char packedMessage[192], localizationToken[32], message[128];
  121. messages.GetKey(m, packedMessage, sizeof(packedMessage));
  122. ArrayList clientList;
  123. g_QueuedMessages[author].GetValue(packedMessage, clientList);
  124. // unpack localization and message from key
  125. int d = SplitString(packedMessage, PACKED_TOKEN_DELIMITER, localizationToken,
  126. sizeof(localizationToken));
  127. strcopy(message, sizeof(message), packedMessage[d]);
  128. char name[MAX_NAME_LENGTH + 1];
  129. GetClientName(author, name, sizeof(name));
  130. // Prepare chat message flags.
  131. g_ChatFlags = ParseChatMessageFlags(localizationToken);
  132. // Forward call.
  133. Action forwardResult = ForwardOnChatMessage(author, clientList, name, sizeof(name),
  134. message, sizeof(message));
  135. // Proceed to display message on continue or changed, else drop message.
  136. if (forwardResult < Plugin_Handled) {
  137. // convert ArrayList to client array
  138. int clients[MAXPLAYERS + 1], nClients;
  139. for (int i = 0; i < clientList.Length; i++) {
  140. int recipient = clientList.Get(i);
  141. // display to author and players that did not mute the author
  142. if (recipient == author
  143. || !IsClientMuted(recipient, author)) {
  144. clients[nClients++] = recipient;
  145. }
  146. }
  147. SayText(author, clients, nClients, localizationToken, name, message);
  148. ForwardOnChatMessagePost(author, clientList, name, message);
  149. }
  150. delete clientList;
  151. g_ChatFlags = CHATFLAGS_INVALID;
  152. }
  153. delete messages;
  154. g_QueuedMessages[author].Clear();
  155. }
  156. }
  157. Action ForwardOnChatMessage(int &author, ArrayList clientList, char[] name, int nameLength,
  158. char[] message, int messageLength) {
  159. Action forwardResult;
  160. Call_StartForward(g_fwdOnChatMessage);
  161. Call_PushCellRef(author);
  162. Call_PushCell(clientList);
  163. Call_PushStringEx(name, nameLength,
  164. SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
  165. Call_PushStringEx(message, messageLength,
  166. SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
  167. int error = Call_Finish(forwardResult);
  168. if (error) {
  169. ThrowNativeError(error, "Forward failed");
  170. return Plugin_Stop;
  171. }
  172. return forwardResult;
  173. }
  174. void ForwardOnChatMessagePost(int author, ArrayList clientList, const char[] name,
  175. const char[] message) {
  176. Call_StartForward(g_fwdOnChatMessagePost);
  177. Call_PushCell(author);
  178. Call_PushCell(clientList);
  179. Call_PushString(name);
  180. Call_PushString(message);
  181. int error = Call_Finish();
  182. if (error) {
  183. ThrowNativeError(error, "Forward failed");
  184. }
  185. }
  186. public int Native_GetMessageFlags(Handle hPlugin, int argc) {
  187. return g_ChatFlags;
  188. }
  189. int ParseChatMessageFlags(const char[] localizationToken) {
  190. int chatFlags;
  191. if (StrContains(localizationToken, "all", false) != -1) {
  192. // send to all players, living and dead
  193. chatFlags |= CHATFLAGS_ALL;
  194. }
  195. if (StrContains(localizationToken, "team", false) != -1) {
  196. // send only to players on the same team
  197. chatFlags |= CHATFLAGS_TEAM;
  198. }
  199. if (StrContains(localizationToken, "spec", false) != -1) {
  200. // send only to players in spec
  201. chatFlags |= CHATFLAGS_SPEC;
  202. }
  203. if (StrContains(localizationToken, "dead", false) != -1) {
  204. // send to dead players and team members only
  205. chatFlags |= CHATFLAGS_DEAD;
  206. }
  207. return chatFlags;
  208. }
  209. void SayText(int author, int[] clients, int nClients,
  210. const char[] localizationToken, const char[] name, const char[] message) {
  211. Handle buffer = StartMessage("SayText2", clients, nClients,
  212. USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
  213. BfWrite bitbuf = view_as<BfWrite>(buffer);
  214. bitbuf.WriteByte(author);
  215. bitbuf.WriteByte(true);
  216. bitbuf.WriteString(localizationToken);
  217. bitbuf.WriteString(name);
  218. bitbuf.WriteString(message);
  219. EndMessage();
  220. }