simple-chatprocessor.sp 7.6 KB

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  1. /**
  2. * [CSRD] Simple Chat Processor
  3. *
  4. * Simple Chat Processor almost-compatible library for TF2.
  5. * Attempts to fix the one-recipient SayText2 messages, and does not depend on server-side
  6. * localization nonsense (i.e., everyone sees messages in their language).
  7. */
  8. #pragma semicolon 1
  9. #include <sourcemod>
  10. #include <sdkhooks>
  11. #pragma newdecls required
  12. #define PLUGIN_VERSION "0.1.1"
  13. public Plugin myinfo = {
  14. name = "[CSRD] Simple Chat Processor",
  15. author = "nosoop (based off of Simple Plugins' implementation)",
  16. description = "Simple Chat Processor almost-compatible library for TF2-specific fixes.",
  17. version = PLUGIN_VERSION,
  18. url = "https://git.csrd.science/"
  19. }
  20. #define PACKED_TOKEN_DELIMITER ":"
  21. #define CHATFLAGS_INVALID 0b0000
  22. #define CHATFLAGS_ALL 0b0001
  23. #define CHATFLAGS_TEAM 0b0010
  24. #define CHATFLAGS_SPEC 0b0100
  25. #define CHATFLAGS_DEAD 0b1000
  26. public APLRes AskPluginLoad2(Handle hPluginSelf, bool late, char[] error, int maxlen) {
  27. MarkNativeAsOptional("GetUserMessageType");
  28. CreateNative("GetMessageFlags", Native_GetMessageFlags);
  29. RegPluginLibrary("scp");
  30. return APLRes_Success;
  31. }
  32. // Holds player-unique messages sent in the current frame.
  33. StringMap g_QueuedMessages[MAXPLAYERS+1];
  34. Handle g_fwdOnChatMessage, g_fwdOnChatMessagePost;
  35. int g_ChatFlags;
  36. public void OnPluginStart() {
  37. UserMsg umSayText2 = GetUserMessageId("SayText2");
  38. if (umSayText2 != INVALID_MESSAGE_ID) {
  39. HookUserMessage(umSayText2, OnSayText2, true);
  40. } else {
  41. SetFailState("Game does not use SayText2.");
  42. }
  43. g_fwdOnChatMessage = CreateGlobalForward("OnChatMessage", ET_Hook, Param_CellByRef,
  44. Param_Cell, Param_String, Param_String);
  45. g_fwdOnChatMessagePost = CreateGlobalForward("OnChatMessage_Post", ET_Ignore, Param_Cell,
  46. Param_Cell, Param_String, Param_String);
  47. for (int i = 1; i < MaxClients; i++) {
  48. if (IsClientInGame(i)) {
  49. OnClientPutInServer(i);
  50. }
  51. }
  52. }
  53. public void OnClientPutInServer(int client) {
  54. g_QueuedMessages[client] = new StringMap();
  55. SDKHook(client, SDKHook_PostThink, OnClientThinkPost);
  56. }
  57. public void OnClientDisconnect(int client) {
  58. if (g_QueuedMessages[client]) {
  59. if (g_QueuedMessages[client].Size > 0) {
  60. // delete remaining queued messages, don't bother sending
  61. StringMapSnapshot messages = g_QueuedMessages[client].Snapshot();
  62. for (int m = 0; m < messages.Length; m++) {
  63. char packedMessage[192];
  64. messages.GetKey(m, packedMessage, sizeof(packedMessage));
  65. ArrayList clientList;
  66. g_QueuedMessages[client].GetValue(packedMessage, clientList);
  67. delete clientList;
  68. }
  69. g_QueuedMessages[client].Clear();
  70. }
  71. delete g_QueuedMessages[client];
  72. }
  73. }
  74. public Action OnSayText2(UserMsg id, Handle buffer, const int[] clients, int nClients,
  75. bool reliable, bool init) {
  76. BfRead bitbuf = view_as<BfRead>(buffer);
  77. int author = bitbuf.ReadByte();
  78. if (!author) {
  79. return Plugin_Continue;
  80. }
  81. bitbuf.ReadByte(); // bChat, unused?
  82. char localizationToken[32];
  83. bitbuf.ReadString(localizationToken, sizeof(localizationToken));
  84. if (StrContains(localizationToken, "TF_Chat_") == -1) {
  85. return Plugin_Continue;
  86. }
  87. if (!ParseChatMessageFlags(localizationToken)) {
  88. return Plugin_Continue;
  89. }
  90. char name[MAX_NAME_LENGTH];
  91. bitbuf.ReadString(name, sizeof(name));
  92. char message[128];
  93. bitbuf.ReadString(message, sizeof(message));
  94. /**
  95. * Pack messages based on localization token and message.
  96. * Any new similar usermessages in the same frame (matching message and flags) get their
  97. * recipients added to the same entry.
  98. */
  99. char packedMessage[192];
  100. Format(packedMessage, sizeof(packedMessage), "%s" ... PACKED_TOKEN_DELIMITER ... "%s",
  101. localizationToken, message);
  102. ArrayList recipients;
  103. if (!g_QueuedMessages[author].GetValue(packedMessage, recipients)) {
  104. recipients = new ArrayList();
  105. g_QueuedMessages[author].SetValue(packedMessage, recipients);
  106. }
  107. for (int i = 0; i < nClients; i++) {
  108. recipients.Push(clients[i]);
  109. }
  110. return Plugin_Handled;
  111. }
  112. public void OnClientThinkPost(int author) {
  113. /**
  114. * Iterate through all queued messages from OnSayText2
  115. */
  116. if (g_QueuedMessages[author].Size > 0) {
  117. StringMapSnapshot messages = g_QueuedMessages[author].Snapshot();
  118. for (int m = 0; m < messages.Length; m++) {
  119. char packedMessage[192], localizationToken[32], message[128];
  120. messages.GetKey(m, packedMessage, sizeof(packedMessage));
  121. ArrayList clientList;
  122. g_QueuedMessages[author].GetValue(packedMessage, clientList);
  123. // unpack localization and message from key
  124. strcopy(localizationToken, StrContains(packedMessage, PACKED_TOKEN_DELIMITER) + 1,
  125. packedMessage);
  126. strcopy(message, sizeof(message), packedMessage[strlen(localizationToken) + 1]);
  127. char name[MAX_NAME_LENGTH + 1];
  128. GetClientName(author, name, sizeof(name));
  129. // Prepare chat message flags.
  130. g_ChatFlags = ParseChatMessageFlags(localizationToken);
  131. // Forward call.
  132. Action forwardResult = ForwardOnChatMessage(author, clientList, name, sizeof(name),
  133. message, sizeof(message));
  134. // Proceed to display message on continue or changed, else drop message.
  135. if (forwardResult < Plugin_Handled) {
  136. // convert ArrayList to client array
  137. int clients[MAXPLAYERS + 1], nClients;
  138. for (int i = 0; i < clientList.Length; i++) {
  139. clients[nClients++] = clientList.Get(i);
  140. }
  141. SayText(author, clients, nClients, localizationToken, name, message);
  142. ForwardOnChatMessagePost(author, clientList, name, message);
  143. }
  144. delete clientList;
  145. g_ChatFlags = CHATFLAGS_INVALID;
  146. }
  147. delete messages;
  148. g_QueuedMessages[author].Clear();
  149. }
  150. }
  151. Action ForwardOnChatMessage(int &author, ArrayList clientList, char[] name, int nameLength,
  152. char[] message, int messageLength) {
  153. Action forwardResult;
  154. Call_StartForward(g_fwdOnChatMessage);
  155. Call_PushCellRef(author);
  156. Call_PushCell(clientList);
  157. Call_PushStringEx(name, nameLength,
  158. SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
  159. Call_PushStringEx(message, messageLength,
  160. SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
  161. int error = Call_Finish(forwardResult);
  162. if (error) {
  163. ThrowNativeError(error, "Forward failed");
  164. return Plugin_Stop;
  165. }
  166. return forwardResult;
  167. }
  168. void ForwardOnChatMessagePost(int author, ArrayList clientList, const char[] name,
  169. const char[] message) {
  170. Call_StartForward(g_fwdOnChatMessagePost);
  171. Call_PushCell(author);
  172. Call_PushCell(clientList);
  173. Call_PushString(name);
  174. Call_PushString(message);
  175. int error = Call_Finish();
  176. if (error) {
  177. ThrowNativeError(error, "Forward failed");
  178. }
  179. }
  180. public int Native_GetMessageFlags(Handle hPlugin, int argc) {
  181. return g_ChatFlags;
  182. }
  183. int ParseChatMessageFlags(const char[] localizationToken) {
  184. int chatFlags;
  185. if (StrContains(localizationToken, "all", false) != -1) {
  186. // send to all players, living and dead
  187. chatFlags |= CHATFLAGS_ALL;
  188. }
  189. if (StrContains(localizationToken, "team", false) != -1) {
  190. // send only to players on the same team
  191. chatFlags |= CHATFLAGS_TEAM;
  192. }
  193. if (StrContains(localizationToken, "spec", false) != -1) {
  194. // send only to players in spec
  195. chatFlags |= CHATFLAGS_SPEC;
  196. }
  197. if (StrContains(localizationToken, "dead", false) != -1) {
  198. // send to dead players and team members only
  199. chatFlags |= CHATFLAGS_DEAD;
  200. }
  201. return chatFlags;
  202. }
  203. void SayText(int author, int[] clients, int nClients,
  204. const char[] localizationToken, const char[] name, const char[] message) {
  205. Handle buffer = StartMessage("SayText2", clients, nClients,
  206. USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
  207. BfWrite bitbuf = view_as<BfWrite>(buffer);
  208. bitbuf.WriteByte(author);
  209. bitbuf.WriteByte(true);
  210. bitbuf.WriteString(localizationToken);
  211. bitbuf.WriteString(name);
  212. bitbuf.WriteString(message);
  213. EndMessage();
  214. }