Utility to dump game netprops and datamaps for further processing.
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%!s(int64=7) %!d(string=hai) anos | |
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| gamedata | %!s(int64=7) %!d(string=hai) anos | |
| scripting | %!s(int64=7) %!d(string=hai) anos | |
| .gitignore | %!s(int64=8) %!d(string=hai) anos | |
| .gitmodules | %!s(int64=8) %!d(string=hai) anos | |
| LICENSE | %!s(int64=8) %!d(string=hai) anos | |
| README.md | %!s(int64=7) %!d(string=hai) anos |
Utility plugin to dump game netprops and datamaps for further processing.
When a required update is detected (i.e., the game's master server requests a restart), the plugin writes a file indicating that the plugin should dump useful engine information on the next startup (after the update).
Saves information into data/datadump under the SourceMod directory, using the NetworkPatch
version in the game directory's steam.inf file.
Currently dumps the following information:
sm_dump_datamaps, sm_dump_netprops, sm_dump_tempentscvarlist does.It also updates data/datadump/.server-version with the newest server version, allowing
programs that monitor the filesystem to start processing the dumps.
This is a plugin mainly intended for use in Pikachu's Canadian Server of Romance and Drama.
While I'm happy if you find some useful code for your own plugins, I can't provide any support for said code, nor will I offer any guarantees that the plugin will remain usable outside of its main use.