Browse Source

Use direct string copying over `Format`

nosoop 5 years ago
parent
commit
6955f3bb06
1 changed files with 16 additions and 19 deletions
  1. 16 19
      scripting/botmanager.sp

+ 16 - 19
scripting/botmanager.sp

@@ -7,7 +7,7 @@
 
 #pragma newdecls required
 
-#define PLUGIN_VERSION "1.3.5"
+#define PLUGIN_VERSION "1.3.6"
 
 public Plugin myinfo = {
 	name = "[TF2] Bot Manager",
@@ -205,30 +205,27 @@ void AddBot() {
 	char strDifficulty[16], strTeam[16], strClass[16];
 	
 	switch (difficulty) {
-		case 0: Format(strDifficulty, sizeof(strDifficulty), "easy");
-		case 1: Format(strDifficulty, sizeof(strDifficulty), "normal");
-		case 2: Format(strDifficulty, sizeof(strDifficulty), "hard");
-		case 3: Format(strDifficulty, sizeof(strDifficulty), "expert");
-		default: Format(strDifficulty, sizeof(strDifficulty), "");
+		case 0: strDifficulty = "easy";
+		case 1: strDifficulty = "normal";
+		case 2: strDifficulty = "hard";
+		case 3: strDifficulty = "expert";
 	}
 	
 	switch (team) {
-		case TFTeam_Red: Format(strTeam, sizeof(strTeam), "red");
-		case TFTeam_Blue: Format(strTeam, sizeof(strTeam), "blue");
-		default: Format(strTeam, sizeof(strTeam), "");
+		case TFTeam_Red: strTeam = "red";
+		case TFTeam_Blue: strTeam = "blue";
 	}
 	
 	switch (class) {
-		case TFClass_Scout: Format(strClass, sizeof(strClass), "Scout");
-		case TFClass_Soldier: Format(strClass, sizeof(strClass), "Soldier");
-		case TFClass_Pyro: Format(strClass, sizeof(strClass), "Pyro");
-		case TFClass_DemoMan: Format(strClass, sizeof(strClass), "Demoman");
-		case TFClass_Heavy: Format(strClass, sizeof(strClass), "HeavyWeapons");
-		case TFClass_Engineer: Format(strClass, sizeof(strClass), "Engineer");
-		case TFClass_Medic: Format(strClass, sizeof(strClass), "Medic");
-		case TFClass_Sniper: Format(strClass, sizeof(strClass), "Sniper");
-		case TFClass_Spy: Format(strClass, sizeof(strClass), "Spy");
-		default: Format(strClass, sizeof(strClass), "");
+		case TFClass_Scout: strClass = "Scout";
+		case TFClass_Soldier: strClass = "Soldier";
+		case TFClass_Pyro: strClass = "Pyro";
+		case TFClass_DemoMan: strClass = "Demoman";
+		case TFClass_Heavy: strClass = "HeavyWeapons";
+		case TFClass_Engineer: strClass = "Engineer";
+		case TFClass_Medic: strClass = "Medic";
+		case TFClass_Sniper: strClass = "Sniper";
+		case TFClass_Spy: strClass = "Spy";
 	}
 	
 	char quotedName[MAX_NAME_LENGTH + 2];