# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os, sys import shutil # Simple extensions do not need to modify this file. class SDK(object): def __init__(self, sdk, ext, aDef, name, platform, dir): self.folder = 'hl2sdk-' + dir self.envvar = sdk self.ext = ext self.code = aDef self.define = name self.platform = platform self.name = dir self.path = None # Actual path WinOnly = ['windows'] WinLinux = ['windows', 'linux'] WinLinuxMac = ['windows', 'linux', 'mac'] PossibleSDKs = { 'episode1': SDK('HL2SDK', '1.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'), 'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'), 'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'), 'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'), 'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'), 'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'), 'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'), 'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'), 'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'), 'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'), 'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'), 'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'), 'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'), 'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'), 'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', WinLinuxMac, 'csgo'), 'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'), 'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'), 'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'), 'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'), 'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'), 'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'), } def ResolveEnvPath(env, folder): if env in os.environ: path = os.environ[env] if os.path.isdir(path): return path return None head = os.getcwd() oldhead = None while head != None and head != oldhead: path = os.path.join(head, folder) if os.path.isdir(path): return path oldhead = head head, tail = os.path.split(head) return None def Normalize(path): return os.path.abspath(os.path.normpath(path)) class ExtensionConfig(object): def __init__(self): self.sdks = {} self.binaries = [] self.extensions = [] self.plugins = {} self.generated_headers = None self.mms_root = None self.sm_root = None self.spcomp_path = None self.spcomp_bin = None @property def tag(self): if builder.options.debug == '1': return 'Debug' return 'Release' def detectSDKs(self): sdk_list = builder.options.sdks.split(',') use_all = sdk_list[0] == 'all' use_present = sdk_list[0] == 'present' for sdk_name in PossibleSDKs: sdk = PossibleSDKs[sdk_name] if builder.target_platform in sdk.platform: if builder.options.hl2sdk_root: sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder) else: sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder) if sdk_path is None or not os.path.isdir(sdk_path): if use_all or sdk_name in sdk_list: raise Exception('Could not find a valid path for {0}'.format(sdk.envvar)) continue if use_all or use_present or sdk_name in sdk_list: sdk.path = Normalize(sdk_path) self.sdks[sdk_name] = sdk if len(self.sdks) < 1: raise Exception('At least one SDK must be available.') if builder.options.sm_path: self.sm_root = builder.options.sm_path else: self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8') if not self.sm_root: self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod') if not self.sm_root: self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central') if not self.sm_root or not os.path.isdir(self.sm_root): raise Exception('Could not find a source copy of SourceMod') self.sm_root = Normalize(self.sm_root) if builder.options.mms_path: self.mms_root = builder.options.mms_path else: self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10') if not self.mms_root: self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source') if not self.mms_root: self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central') self.spcomp_path = builder.options.spcomp_path if not self.spcomp_path or not os.path.isdir(self.spcomp_path): spcomp_found = shutil.which("spcomp") if not spcomp_found: raise Exception('Could not find a path for spcomp') self.spcomp_path = os.path.dirname(spcomp_found) self.spcomp_path = Normalize(self.spcomp_path) self.spcomp_bin = shutil.which('spcomp', path = self.spcomp_path) if not self.mms_root or not os.path.isdir(self.mms_root): raise Exception('Could not find a source copy of Metamod:Source') self.mms_root = Normalize(self.mms_root) def configure(self): cxx = builder.DetectCompilers() if cxx.like('gcc'): self.configure_gcc(cxx) elif cxx.vendor == 'msvc': self.configure_msvc(cxx) # Optimization if builder.options.opt == '1': cxx.defines += ['NDEBUG'] # Debugging if builder.options.debug == '1': cxx.defines += ['DEBUG', '_DEBUG'] # Platform-specifics if builder.target_platform == 'linux': self.configure_linux(cxx) elif builder.target_platform == 'mac': self.configure_mac(cxx) elif builder.target_platform == 'windows': self.configure_windows(cxx) # Finish up. cxx.includes += [ os.path.join(self.sm_root, 'public'), ] def configure_gcc(self, cxx): cxx.defines += [ 'stricmp=strcasecmp', '_stricmp=strcasecmp', '_snprintf=snprintf', '_vsnprintf=vsnprintf', 'HAVE_STDINT_H', 'GNUC', ] cxx.cflags += [ '-pipe', '-fno-strict-aliasing', '-Wall', '-Werror', '-Wno-unused', '-Wno-switch', '-Wno-array-bounds', '-msse', '-m32', '-fvisibility=hidden', ] cxx.cxxflags += [ '-std=c++14', '-fno-exceptions', '-fno-threadsafe-statics', '-Wno-non-virtual-dtor', '-Wno-overloaded-virtual', '-fvisibility-inlines-hidden', ] cxx.linkflags += ['-m32'] have_gcc = cxx.vendor == 'gcc' have_clang = cxx.vendor == 'clang' if cxx.version >= 'clang-3.6': cxx.cxxflags += ['-Wno-inconsistent-missing-override'] if have_clang or (cxx.version >= 'gcc-4.6'): cxx.cflags += ['-Wno-narrowing'] if have_clang or (cxx.version >= 'gcc-4.7'): cxx.cxxflags += ['-Wno-delete-non-virtual-dtor'] if cxx.version >= 'gcc-4.8': cxx.cflags += ['-Wno-unused-result'] if have_clang: cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch'] if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4': cxx.cxxflags += ['-Wno-deprecated-register'] else: cxx.cxxflags += ['-Wno-deprecated'] cxx.cflags += ['-Wno-sometimes-uninitialized'] if have_gcc: cxx.cflags += ['-mfpmath=sse'] if builder.options.opt == '1': cxx.cflags += ['-O3'] def configure_msvc(self, cxx): if builder.options.debug == '1': cxx.cflags += ['/MTd'] cxx.linkflags += ['/NODEFAULTLIB:libcmt'] else: cxx.cflags += ['/MT'] cxx.defines += [ '_CRT_SECURE_NO_DEPRECATE', '_CRT_SECURE_NO_WARNINGS', '_CRT_NONSTDC_NO_DEPRECATE', '_ITERATOR_DEBUG_LEVEL=0', ] cxx.cflags += [ '/W3', ] cxx.cxxflags += [ '/EHsc', '/GR-', '/TP', ] cxx.linkflags += [ '/MACHINE:X86', 'kernel32.lib', 'user32.lib', 'gdi32.lib', 'winspool.lib', 'comdlg32.lib', 'advapi32.lib', 'shell32.lib', 'ole32.lib', 'oleaut32.lib', 'uuid.lib', 'odbc32.lib', 'odbccp32.lib', ] if builder.options.opt == '1': cxx.cflags += ['/Ox', '/Zo'] cxx.linkflags += ['/OPT:ICF', '/OPT:REF'] if builder.options.debug == '1': cxx.cflags += ['/Od', '/RTC1'] # This needs to be after our optimization flags which could otherwise disable it. # Don't omit the frame pointer. cxx.cflags += ['/Oy-'] def configure_linux(self, cxx): cxx.defines += ['_LINUX', 'POSIX'] cxx.linkflags += ['-Wl,--exclude-libs,ALL', '-lm'] if cxx.vendor == 'gcc': cxx.linkflags += ['-static-libgcc'] elif cxx.vendor == 'clang': cxx.linkflags += ['-lgcc_eh'] def configure_mac(self, cxx): cxx.defines += ['OSX', '_OSX', 'POSIX'] cxx.cflags += ['-mmacosx-version-min=10.5'] cxx.linkflags += [ '-mmacosx-version-min=10.5', '-arch', 'i386', '-lstdc++', '-stdlib=libstdc++', ] cxx.cxxflags += ['-stdlib=libstdc++'] def configure_windows(self, cxx): cxx.defines += ['WIN32', '_WINDOWS'] def ConfigureForExtension(self, context, compiler): compiler.cxxincludes += [ os.path.join(context.currentSourcePath), os.path.join(context.currentSourcePath, 'sdk'), os.path.join(self.sm_root, 'public'), os.path.join(self.sm_root, 'public', 'extensions'), os.path.join(self.sm_root, 'sourcepawn', 'include'), os.path.join(self.sm_root, 'public', 'amtl', 'amtl'), os.path.join(self.sm_root, 'public', 'amtl'), ] return compiler def ConfigureForHL2(self, binary, sdk): compiler = binary.compiler if sdk.name == 'episode1': mms_path = os.path.join(self.mms_root, 'core-legacy') else: mms_path = os.path.join(self.mms_root, 'core') compiler.cxxincludes += [ os.path.join(mms_path), os.path.join(mms_path, 'sourcehook'), ] defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs] compiler.defines += defines paths = [ ['public'], ['public', 'engine'], ['public', 'mathlib'], ['public', 'vstdlib'], ['public', 'tier0'], ['public', 'tier1'] ] if sdk.name == 'episode1' or sdk.name == 'darkm': paths.append(['public', 'dlls']) paths.append(['game_shared']) else: paths.append(['public', 'game', 'server']) paths.append(['public', 'toolframework']) paths.append(['game', 'shared']) paths.append(['common']) compiler.defines += ['SOURCE_ENGINE=' + sdk.code] if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'): # The 2013 SDK already has these in public/tier0/basetypes.h compiler.defines.remove('stricmp=strcasecmp') compiler.defines.remove('_stricmp=strcasecmp') compiler.defines.remove('_snprintf=snprintf') compiler.defines.remove('_vsnprintf=vsnprintf') if compiler.like('msvc'): compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32'] compiler.linkflags += ['legacy_stdio_definitions.lib'] else: compiler.defines += ['COMPILER_GCC'] # For everything after Swarm, this needs to be defined for entity networking # to work properly with sendprop value changes. if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']: compiler.defines += ['NETWORK_VARS_ENABLED'] if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2']: if builder.target_platform in ['linux', 'mac']: compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE'] if sdk.name == 'csgo' and builder.target_platform == 'linux': compiler.linkflags += ['-lstdc++'] for path in paths: compiler.cxxincludes += [os.path.join(sdk.path, *path)] if builder.target_platform == 'linux': if sdk.name == 'episode1': lib_folder = os.path.join(sdk.path, 'linux_sdk') elif sdk.name in ['sdk2013', 'bms']: lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32') else: lib_folder = os.path.join(sdk.path, 'lib', 'linux') elif builder.target_platform == 'mac': if sdk.name in ['sdk2013', 'bms']: lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32') else: lib_folder = os.path.join(sdk.path, 'lib', 'mac') if builder.target_platform in ['linux', 'mac']: if sdk.name in ['sdk2013', 'bms']: compiler.postlink += [ compiler.Dep(os.path.join(lib_folder, 'tier1.a')), compiler.Dep(os.path.join(lib_folder, 'mathlib.a')) ] else: compiler.postlink += [ compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')), compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a')) ] if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']: compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))] dynamic_libs = [] if builder.target_platform == 'linux': if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']: dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so'] elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo']: dynamic_libs = ['libtier0.so', 'libvstdlib.so'] else: dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so'] elif builder.target_platform == 'mac': compiler.linkflags.append('-liconv') dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib'] elif builder.target_platform == 'windows': libs = ['tier0', 'tier1', 'vstdlib', 'mathlib'] if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo']: libs.append('interfaces') for lib in libs: lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib' compiler.linkflags.append(compiler.Dep(lib_path)) for library in dynamic_libs: source_path = os.path.join(lib_folder, library) output_path = os.path.join(binary.localFolder, library) def make_linker(source_path, output_path): def link(context, binary): cmd_node, (output,) = context.AddSymlink(source_path, output_path) return output return link linker = make_linker(source_path, output_path) compiler.linkflags[0:0] = [compiler.Dep(library, linker)] return binary def HL2Library(self, context, name, sdk): binary = context.compiler.Library(name) self.ConfigureForExtension(context, binary.compiler) return self.ConfigureForHL2(binary, sdk) def HL2Project(self, context, name): project = context.compiler.LibraryProject(name) self.ConfigureForExtension(context, project.compiler) return project def HL2Config(self, project, name, sdk): binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name)) return self.ConfigureForHL2(binary, sdk) Extension = ExtensionConfig() Extension.detectSDKs() Extension.configure() # Add additional buildscripts here BuildScripts = [ 'AMBuilder', ] if builder.backend == 'amb2': BuildScripts += [ 'PackageScript', ] builder.RunBuildScripts(BuildScripts, { 'Extension': Extension })