import os, sys class SDK(object): def __init__(self, sdk, ext, aDef, name, platform, dir): self.folder = 'hl2sdk-' + dir self.envvar = sdk self.ext = ext self.code = aDef self.define = name self.name = dir self.path = None # Actual path self.platformSpec = platform # By default, nothing supports x64. if type(platform) is list: self.platformSpec = {p: ['x86'] for p in platform} else: self.platformSpec = platform def shouldBuild(self, target, archs): if target.platform not in self.platformSpec: return False if not len([i for i in self.platformSpec[target.platform] if i in archs]): return False return True WinOnly = ['windows'] WinLinux = ['windows', 'linux'] WinLinuxMac = ['windows', 'linux', 'mac'] CSGO = { 'windows': ['x86'], 'linux': ['x86', 'x64'], 'mac': ['x64'] } Source2 = { 'windows': ['x86', 'x64'], 'linux': ['x64'], } PossibleSDKs = { 'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'), } def ResolveEnvPath(env, folder): if env in os.environ: path = os.environ[env] if os.path.isdir(path): return path else: head = os.getcwd() oldhead = None while head != None and head != oldhead: path = os.path.join(head, folder) if os.path.isdir(path): return path oldhead = head head, tail = os.path.split(head) return None def SetArchFlags(compiler, arch, platform): if compiler.behavior == 'gcc': if arch == 'x86': compiler.cflags += ['-m32'] compiler.linkflags += ['-m32'] if platform == 'mac': compiler.linkflags += ['-arch', 'i386'] elif arch == 'x64': compiler.cflags += ['-m64', '-fPIC'] compiler.linkflags += ['-m64'] if platform == 'mac': compiler.linkflags += ['-arch', 'x86_64'] elif compiler.like('msvc'): if arch == 'x86': compiler.linkflags += ['/MACHINE:X86'] elif arch == 'x64': compiler.linkflags += ['/MACHINE:X64'] def AppendArchSuffix(binary, name, arch): if arch == 'x64': binary.localFolder = name + '.x64' class MMSConfig(object): def __init__(self): self.sdks = {} self.binaries = [] self.generated_headers = None self.archs = builder.target.arch.replace('x86_64', 'x64').split(',') def detectProductVersion(self): builder.AddConfigureFile('product.version') # For OS X dylib versioning import re with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp: productContents = fp.read() m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents) if m == None: self.productVersion = '1.0.0' else: major, minor, release = m.groups() self.productVersion = '{0}.{1}.{2}'.format(major, minor, release) def detectSDKs(self): sdk_list = builder.options.sdks.split(',') use_all = sdk_list[0] == 'all' use_present = sdk_list[0] == 'present' if sdk_list[0] == '': sdk_list = [] for sdk_name in PossibleSDKs: sdk = PossibleSDKs[sdk_name] if sdk.shouldBuild(builder.target, self.archs): if builder.options.hl2sdk_root: sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder) else: sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder) if sdk_path is None or not os.path.isdir(sdk_path): if use_all or sdk_name in sdk_list: raise Exception('Could not find a valid path for {0}'.format(sdk.envvar)) continue if use_all or use_present or sdk_name in sdk_list: sdk.path = sdk_path self.sdks[sdk_name] = sdk if len(self.sdks) < 1 and len(sdk_list): raise Exception('No SDKs were found that build on {0}-{1}, nothing to do.'.format( builder.target.platform, builder.target.arch)) def configure(self): if not set(self.archs).issubset(['x86', 'x64']): raise Exception('Unknown target architecture: {0}'.format(builder.target.arch)) cxx = builder.DetectCxx() if cxx.like('msvc') and len(self.archs) > 1: raise Exception('Building multiple archs with MSVC is not currently supported') if cxx.behavior == 'gcc': cxx.defines += [ 'stricmp=strcasecmp', '_stricmp=strcasecmp', '_snprintf=snprintf', '_vsnprintf=vsnprintf', '_alloca=alloca', 'GNUC' ] cxx.cflags += [ # todo: what is the difference between cflags and cxxflags '-fPIC', '-fno-exceptions', '-fno-rtti', '-msse', '-fno-strict-aliasing', ] if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang': cxx.cflags += [ '-fvisibility=hidden', '-fvisibility-inlines-hidden', '-std=c++11', ] # apple clang <-> llvm clang version correspondence is just a guess as there is no way to figure it out for real if (cxx.version >= 'gcc-4.7' or cxx.version >= 'clang-3.0' or cxx.version >= 'apple-clang-5.1'): cxx.cflags += [ '-Wno-delete-non-virtual-dtor', '-Wno-unused-private-field', '-Wno-deprecated-register', ] if cxx.family == 'clang': if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0': cxx.cxxflags += ['-Wno-expansion-to-defined'] elif cxx.like('msvc'): # raise Exception('MSVC builds should use the Visual Studio projects until somebody implements support') # todo: implement MSVC support if builder.options.debug == '1': cxx.cflags += ['/MTd'] cxx.linkflags += ['/NODEFAULTLIB:libcmt'] else: cxx.cflags += ['/MT'] cxx.defines += [ '_CRT_SECURE_NO_DEPRECATE', '_CRT_SECURE_NO_WARNINGS', '_CRT_NONSTDC_NO_DEPRECATE', '_ITERATOR_DEBUG_LEVEL=0', 'WIN32', '_WINDOWS' ] cxx.cflags += [ '/W3', ] cxx.cxxflags += [ '/EHsc', '/GR-', '/TP', ] cxx.linkflags += [ '/MACHINE:X86', ] # Optimization if builder.options.opt == '1': if cxx.behavior == 'gcc': cxx.cflags += proj_c_flags_opt # elif cxx.behavior == 'msvc': # todo: implement MSVC support # Debugging if builder.options.debug == '1': cxx.defines += ['_DEBUG'] if cxx.behavior == 'gcc': cxx.cflags += proj_c_flags_dbg # elif cxx.behavior == 'msvc': # todo: implement MSVC support # This needs to be after our optimization flags which could otherwise disable it. # if cxx.family == 'msvc': # todo: implement MSVC support # Platform-specifics if builder.target.platform == 'linux': cxx.defines += [ 'POSIX', '_LINUX', ] cxx.linkflags += ['-shared', '-lelf'] if cxx.family == 'gcc': cxx.linkflags += ['-static-libgcc'] elif builder.target.platform == 'mac': cxx.defines += [ 'POSIX', 'OSX', '_OSX', ] cxx.cflags += ['-mmacosx-version-min=10.9'] cxx.linkflags += [ '-dynamiclib', '-lc++', '-mmacosx-version-min=10.9', ] # elif builder.target.platform == 'windows': # todo: implement MSVC support def HL2Compiler(self, context, sdk, arch): compiler = context.cxx.clone() compiler.cxxincludes += [ os.path.join(context.currentSourcePath), ] defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs] compiler.defines += defines paths = [ ['public'], ['public', 'engine'], ['public', 'mathlib'], ['public', 'vstdlib'], ['public', 'tier0'], ['public', 'tier1'], ] if not builder.options.mms_path: raise Exception('Metamod:Source path is missing. Supply a --mms_path flag') if sdk.name == 'episode1' or sdk.name == 'darkm': paths.append(['public', 'dlls']) compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy')) compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core-legacy', 'sourcehook')) else: paths.append(['public', 'game', 'server']) compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core')) compiler.cxxincludes.append(os.path.join(builder.options.mms_path, 'core', 'sourcehook')) compiler.defines += ['SOURCE_ENGINE=' + sdk.code] if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'): # The 2013 SDK already has these in public/tier0/basetypes.h compiler.defines.remove('stricmp=strcasecmp') compiler.defines.remove('_stricmp=strcasecmp') compiler.defines.remove('_snprintf=snprintf') compiler.defines.remove('_vsnprintf=vsnprintf') if compiler.family == 'msvc': # todo: verify this for MSVC support compiler.defines += ['COMPILER_MSVC'] if arch == 'x86': compiler.defines += ['COMPILER_MSVC32'] elif arch == 'x64': compiler.defines += ['COMPILER_MSVC64'] if compiler.version >= 1900: compiler.linkflags += ['legacy_stdio_definitions.lib'] else: # todo: is it better to check compiler.behavior? compiler.defines += ['COMPILER_GCC'] for path in paths: compiler.cxxincludes += [os.path.join(sdk.path, *path)] return compiler def AddVersioning(self, binary, arch): if builder.target.platform == 'windows': # todo: verify this for MSVC support # binary.sources += ['version.rc'] # binary.compiler.rcdefines += [ # 'BINARY_NAME="{0}"'.format(binary.outputFile), # 'RC_COMPILE' # ] pass elif builder.target.platform == 'mac' and binary.type == 'library': binary.compiler.postlink += [ '-compatibility_version', '1.0.0', '-current_version', self.productVersion ] return binary def LibraryBuilder(self, compiler, name, arch): binary = compiler.Library(name) AppendArchSuffix(binary, name, arch) self.AddVersioning(binary, arch) return binary def HL2Library(self, context, name, sdk, arch): compiler = self.HL2Compiler(context, sdk, arch) SetArchFlags(compiler, arch, builder.target.platform) if builder.target.platform == 'linux': if sdk.name == 'episode1': lib_folder = os.path.join(sdk.path, 'linux_sdk') elif sdk.name in ['sdk2013', 'bms']: lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32') elif arch == 'x64': lib_folder = os.path.join(sdk.path, 'lib', 'linux64') else: lib_folder = os.path.join(sdk.path, 'lib', 'linux') elif builder.target.platform == 'mac': if sdk.name in ['sdk2013', 'bms']: lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32') elif arch == 'x64': lib_folder = os.path.join(sdk.path, 'lib', 'osx64') else: lib_folder = os.path.join(sdk.path, 'lib', 'mac') if builder.target.platform in ['linux', 'mac']: if sdk.name in ['sdk2013', 'bms'] or arch == 'x64': compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))] else: compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))] if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']: if arch == 'x64': compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces.a'))] else: compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))] if sdk.name == 'bms': compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))] binary = self.LibraryBuilder(compiler, name, arch) dynamic_libs = [] # todo: this whole section is slightly different, but I imagine it is "more correct" if builder.target.platform == 'linux': compiler.linkflags[0:0] = ['-lm', '-ldl'] # todo: do we need -ldl? if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']: dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so'] elif arch == 'x64' and sdk.name == 'csgo': dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so'] elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']: dynamic_libs = ['libtier0.so', 'libvstdlib.so'] else: dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so'] elif builder.target.platform == 'mac': binary.compiler.linkflags.append('-liconv') dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib'] elif builder.target.platform == 'windows': # todo: verify this for MSVC support libs = ['tier0', 'tier1', 'vstdlib'] if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo', 'dota']: libs.append('interfaces') if sdk.name == 'bms': libs.append('mathlib') for lib in libs: if arch == 'x86': lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib' elif arch == 'x64': lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib' binary.compiler.linkflags.append(binary.Dep(lib_path)) for library in dynamic_libs: source_path = os.path.join(lib_folder, library) output_path = os.path.join(binary.localFolder, library) def make_linker(source_path, output_path): def link(context, binary): cmd_node, (output,) = context.AddSymlink(source_path, output_path) return output return link linker = make_linker(source_path, output_path) binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)] return binary MMS = MMSConfig() MMS.detectProductVersion() MMS.detectSDKs() MMS.configure() BuildScripts = [ 'AMBuilder' ] if getattr(builder.options, 'enable_tests', False): BuildScripts += [] # add tests here import os if builder.backend == 'amb2': BuildScripts += [ 'PackageScript', ] builder.Build(BuildScripts, { 'MMS': MMS })